Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

Paths - New Approach
 This topic has been pinned, so it's probably important
Joubarbe  [developer] 3 Jun, 2019 @ 4:16am
Changelog - 03/06/2019
Steam does seem to have some problems displaying long changelogs, so here it is:

- Shield Expertise (Mind) now provides a Damage reflection bonus instead of a Strength requirement reduction (for wearing shields... which made no sense).
- First Telkine not triggering the statues should be fixed...
- Bash (Sekhmet) stun bonus is changed to fear bonus.
- Valor Of Achilles is now a "head armor only" relic.
- Sigurd's Courage is now a "swords only" relic.
- Berserker's Stance (Berserker) now grants 50% more damage instead of 25%.
- Aggressive Stance (Berserker) deflection bonus reduced to 15% (was 25%).
- Defensive Stance (Sekhmet) defensive ability increased to 30% (was 15%).
- On most shields, the block chance value has been halved, with a minimum of 10. It gives more reason to invest into shield skills, and also reduce the overpower feeling of some rare and legendaries.
- Reduced shield block modifier bonus of Shield mastery (Sekhmet). The reason for that is I thought until now that the block modifier bonus was relative, but in fact it's absolute. Meaning that if you have 16% block chance on your shield and a 16% shield block modifier, you get 32% of block chance, which in my opinion is far too high. Remember that in TQ, good shields are very valuable.
- Stance of Pindos (Poseidon), Cloak of Hades (Khloros) and Dark Fervor (Tartarus) receive a Block modifier bonus.
- Reduced offensive and defensive ability bonus of Sekhmet mastery.
- Reduced offensive ability bonus of the passive hammer skill (Sekhmet).
- Scroll skills are no longer dispelable.
- Tartarus updated (official patch).
- Side quest fix: The Letter (official patch).
- Poseidon mana malus is now reduced at levels 10, 24 and 40.
- Skyrage now lasts 25 seconds (from 15).
- Crushing Vortex now lasts 30 seconds (from 45).
- Drastically increased the HP of the Cyclops (from scroll).
- Mines now also reduce your total speed for a short time.
- Scrolls from Atlantis are replaced with scrolls from Act 4. There's a bug that breaks scrolls from Atlantis and I don't know how to fix it...
- Attack angle has been adjusted on a few skills. For unknown reasons, 180° is sometimes less wide than 90°. Some 180° skills were actually hitting only one target at a time.
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<KikiX> 3 Jun, 2019 @ 12:31pm 
Add an option that shows the number of minions
Sorry for my English.
Last edited by <KikiX>; 3 Jun, 2019 @ 12:32pm
NahuelST 20 Jun, 2019 @ 10:01am 
La verdad, yo me pregunto si este mod es prescindible, o no, de verdad usted ha incrementado la dificultad con alguna lógica? O es solamente más o menos vida, más o menos daño, etc . Tengo mis dudas sobre los mods que incrementan la dificultad, la mayoría usan lo de siempre, boss que pega 1 pega 2, jugador pega igual... que al final son casi injugables, como hay pocos mods de Titan Quest, me suscribí a este, pero no estoy muy convencido. Un juego tiene muchísimas variables dificiles de valorar y equilibrar en su totalidad, salvo por el desarrollador del juego, aunque no siempre...y lo que es bueno para unos, es malo para otros. Retorné al juego ya que aunque lo compre hace bastante, nunca he jugado Ragnarok, pienso hacerlo ahora. Saludos.
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