Darkest Dungeon®

Darkest Dungeon®

Homunculus / Class mod 1.7
 Tämä aihe on kiinnitetty, joten se on todennäköisesti tärkeä
Suggestions
Just a discussion for suggestions.
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You know how there are some mods on the workshop that make you able to use all the abilities of a character at once? Can you make a mod addition for this character? It seems only fitting...
SoulSmile  [kehittäjä] 27.2.2019 klo 3.48 
I can make it, though i will have to change the UI
I was wondering when my Homunculus change form to attack or dodge, why not add some flesh sound, because his transforming his own flesh to copy the look of the champ, like "The formless Flesh"
SoulSmile  [kehittäjä] 9.3.2019 klo 12.15 
Its hard to do, if its even possible
SoulSmile lähetti viestin:
Its hard to do, if its even possible
Well idk you do sfx when attacking, so maybe add on it ? Well idk just a suggeestion bro i love already the Homunculus ! :)
SoulSmile  [kehittäjä] 10.3.2019 klo 5.29 
I maybe have a suggestion, on reworking affliction a bit, virtue will give one buff from each Shell, and Affliction will give a new moveset which will give small buff depending on which ability you use
I'd love to see the stress heal get bonuses while in tank mode, and the protect give a stress heal to a guard while in stress heal mode.

Right now, Caustic Shell is bonkers- blight the back line into blight + stun the backline is ludicrous.

Other suggestion with that context would be to move let shells give a small passive buff (Caustic gives blight chance increase, for example) and then change how other abilities work (like Mind Shot). This can help encourage different play patterns instead of just spamming one ability ad nausem. Not to say the chosen shell shouldn't benefit the ability to use to get it, but instead let the shells change the characters kit to be more flexible. Healing shell + stress shell could work great with the tank shell, allowing hte guard feature to heal + stress heal the target of the guard. The debuff shell could work great with caustic and stress heal by debuffing while blighted and granting those stress healed debuff resist, etc.

Just some ideas to help fully realize the shell mechanic.
You should make it so he can loot "Minor Antiques" but not "Rare Antiques"
maybe nerf the riposte damage a bit, does huge damage and with hunt shell yoiu can get 50% crit quite easily
This Forgotten tome only has 120% blight chance, that makes it useless at champion level :(. May you buff it?
SoulSmile  [kehittäjä] 15.4.2019 klo 2.36 
I will maybe rework it a bit, so i'll look at that when i will
  • can u plz make the names and information e.x. not [<hero_class_fleshgolem>]
    ti is rely hard to understand everything at first (also it dosn't help that i am german)

  • the mind is op in middle and long dungeons (u get +4 of everything when u heal or stressheal), u can stack doge and then guard all

  • the stressheal is too much

  • why whuld u erver want to equep the body. u get +1 if u atack once the stack is too low
SoulSmile  [kehittäjä] 24.4.2019 klo 11.41 
The first one is because german is not translated yet, if you wabt to help with thhat it would be great, the others are balance prob im working on
jea sure i can help with that:steamhappy: send plz what is there in enlish i'll translate it

i whuld sujest that u keep the english as default for the other languages, so that dosn't happen to others

can u plz explane me what the condition of most of the flesh trinkets is
Viimeisin muokkaaja on Enderspeed; 26.4.2019 klo 5.24
SoulSmile  [kehittäjä] 27.4.2019 klo 0.39 
You might ask me on discord for the Translation, it'll be easier. Condition for flesh trinkets ? Most of flesh trinkets are made to work with the Flesh Curse
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