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Right now, Caustic Shell is bonkers- blight the back line into blight + stun the backline is ludicrous.
Other suggestion with that context would be to move let shells give a small passive buff (Caustic gives blight chance increase, for example) and then change how other abilities work (like Mind Shot). This can help encourage different play patterns instead of just spamming one ability ad nausem. Not to say the chosen shell shouldn't benefit the ability to use to get it, but instead let the shells change the characters kit to be more flexible. Healing shell + stress shell could work great with the tank shell, allowing hte guard feature to heal + stress heal the target of the guard. The debuff shell could work great with caustic and stress heal by debuffing while blighted and granting those stress healed debuff resist, etc.
Just some ideas to help fully realize the shell mechanic.
ti is rely hard to understand everything at first (also it dosn't help that i am german)
i whuld sujest that u keep the english as default for the other languages, so that dosn't happen to others
can u plz explane me what the condition of most of the flesh trinkets is