Garry's Mod

Garry's Mod

Glitchtale: Sans Abilities
Rylasasin 26 Aug, 2019 @ 7:57pm
Suggestions thread
There wasn't a suggestions thread, so I made one.

Not sure if you're still working on this or if it's now final, but a few suggestions if you are still working on it:

  • When in "Bad Time Mode", make it so you get unlimited Telekinesis, Floor Bones, and Teleport
  • Make it so that the Gaster Blasters disintegrate NPCs when it kills them, and also shoots through them. Essentially like the HL2 energy balls, but in beam form.
  • Make it so Gaster Blasters work against vehicles like Hunter Choppers, Striders, and Gunships (you can kill the latter though with Telekinesis so I guess that pans out)
  • Option to disable the "bleed-disintegrate" effect. Some might like it but personally, I find it really irritating
Last edited by Rylasasin; 28 Aug, 2019 @ 4:48am
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Showing 1-13 of 13 comments
clocas 2 Sep, 2019 @ 4:08am 
*AhEm*
This is not from UNDERTALE,from G l i t c h t a l e
The first one seems good.
Second one is not included in Glitchtale.
Third one can be included.but IT WILL NOT WORK FOR HUNTER CHOPPERS REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
4. one should be added as a Convar,as we hope.
Rylasasin 2 Sep, 2019 @ 12:52pm 
Originally posted by 『Shade』:
*AhEm*
This is not from UNDERTALE,from G l i t c h t a l e
The first one seems good.
Second one is not included in Glitchtale.
Third one can be included.but IT WILL NOT WORK FOR HUNTER CHOPPERS REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
4. one should be added as a Convar,as we hope.


Not sure what the second one has to do with any difference between Glitchtale and (vanilla) undertale. (Also up until the second season i'm not really sure what the difference is to begin with).

Hmmm yeah I guess I see what you mean with the Hunter Chopper. I tried modifying this to make it kill Hunter Choppers, but it doesn't want to work, even if I set the damage it does to 99999999. Unlike with Gunships, smashing them doesn't work either. At first I thought it was just their stupidly insane health (they have 5600 health because you only ever fight them with the airboat gun. For comparison, Striders have only 350 health by default.) but apparently they're just plain invincible to everything that's not an airboat gun, a rocket, or their own bombs.
clocas 2 Sep, 2019 @ 3:30pm 
Yuuuuup,that's the problem!
SrPekka989 17 Sep, 2019 @ 9:05am 
they should add the other gaster blaster model, it's great
SrPekka989 17 Sep, 2019 @ 9:07am 
also. they should add a admin swep to summon infinite (or a lot) of gaster blasters, no reload time, etc
clocas 18 Sep, 2019 @ 1:14am 
@Pekka989
He's working on Asriel's Abilities
clocas 18 Sep, 2019 @ 1:14am 
a n d i t ' s a l m o s t d o n e
MrMcCgoo 28 Sep, 2019 @ 12:17am 
telekinesis doesn't work for me
clocas 28 Sep, 2019 @ 6:41am 
Post this in Bugs section,not here @maayan.bar.cole
SnowAutumn 9 Nov, 2019 @ 8:11am 
1.Making the mod more ''user friendly'' for example having the ground bones come out by pressing 1 button (R for example) or having a ''bad time bar'' so the user can see when bad time is ready. I know I'm taking a lot of Inspiration from another mod called ''Undertale Sans abilitys'' (if not copied a few things) but that mod is discountinued. Maybe you and the creator of the other mod can ''buddy up'' and create an even better one!
2. please use a better gaster blaster model (there is a good one on the workshop wich the old one also uses)
PS: English isn't my main language so sorry for spelling errors
Galvator 2 Dec, 2019 @ 1:43pm 
For the Rewrite, Sans should have Determination Induced Abilities that works like the DT Sword. As the player using the SWEP takes/deals damage, a small red bar will fill. Once full, you can activate it, and all the abilities gain a red tint, and are more powerful, but you take damage as you use them extensively.
KuggytheWug 20 Feb, 2020 @ 12:38pm 
i think they should add a gaster blaster that is not moving (only if you move) and you can walk on it
Galvator 12 Apr, 2020 @ 10:01am 
Additional Rewrite Suggestions:

-A remake of the Bad Time Mode. You can activate Bad Time after you've taken a certain amount of damage, or dealt a lot of Damage. When activated, you will emit red or blue particles, and your abilities will go crazy for a limited about of time. You will also regain health over time. (The entire duration of the bad time mode should get you back to full health from 1, but it's drawn out so it's not OP)

-Trap mechanic. When you teleport opponents to another location, it'll set a trap of bones for them, to make things a little more interesting
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