Stellaris

Stellaris

Wiirlak Additional Civics & Origins [2.6.3]
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Wiirlak  [developer] 20 Apr, 2020 @ 3:05am
Civic & Origins - List
Origins (Some may required DLC) :
    Shrouded Connection :
  • Pops have the Latent Psionic trait
  • A unique Planetary Feature is on the capital (+10% happiness and +5 unity +1 Zro)
  • May spawn a Shrouded Moon on your homeworld
  • Psionics Research Speed: +25%

    Robots Factories :
  • Starts with the Powered Exoskeletons technology & Robotic Workers technology
  • Start with the Robot Assembly Plant
  • 1 Roboticist per 25 pops
  • Robot construction speed: +25%

    Nyctophobia :
  • Start on a continental world with a penal colony
  • Naval Capacity : -10
  • Starbase Influence Cost: +5%
  • Governing ethics attraction: +50%

    High-energy Production Protocols :
  • Start on a 30 size world with uniques Planetary Features
  • Maximum District: +6
  • Maximum Generator, Minerals District: +6
  • District Energy Upkeep: -50%
  • +2 Tech-drone Job
  • +10 minerals

    Growing Pods :
  • Growth Speed: +30%
  • Colony Development Speed: +50%
  • Colony Start with +2 Pops
  • Empire Energy & Food Production: -10%

    Genetic Selection :
  • Unique trait : +2 modification points, Leader Lifespan: +20 Years & Growth Speed: -5%
  • Leader pool size: +2
  • -25% Modify Species Cost
  • Unlock the techs for gene-modding and Leader Enhancement policy

    Planetary Defence Protocol :
  • Start with a Fortress building and tech (+1 mote depoistif for upkeep) and FTL Inhibitor Tech
  • Capital Modifier : +100% Build Speed to Fortress & Stronghold -33% Orbital Damage
  • Empire Modifier : +50% Defence Army Damage +100% Defence Army Morale +100 Army Starting Exp +5 stability

    Living Planet :
  • Start on a Hive world with a unique deposit (+25 food +5 unity) & Unlock the require tech

    Xeno-trading :
  • +25 trust cap +25% trust growth +25% branch office value +25% economic weight +10% trade value
  • Envoys : +1 +25% weight +150% improve relationship
  • Unlock the Prosperity tradition tree

    Xeno-communication :
  • +75 trust cap +25 subject trust cap +33% trust growth +10% council weight
  • Envoys : +2 +25% weight +200% improve relationship
  • Unlock the Diplomacy tradition tree

    Nanite Foundries :
  • -25% build time
  • Unlock both nanite techs, add a nanite deposit
  • Capital modifier : -25% building / district upkeep

    Ecumonopolis :
  • Start on a Ecumonopolis
  • Start with a unique planet deposit to sustain your empire food, but not for long

    Starless :
  • Start in a Blakc Hole system
  • The deposits are mostly minerals and almost no food, also +1 crystal and +1 mote deposit
  • Start with a unique trait

    The Crown :
  • Start with The Crown, a unique juggernaut
  • If you lose it, you lose your ruler, every following rulers will have a malus and the empire will have a very bad modifier
  • +20 Naval Cap

    Graveyard :
  • Start in a Graveyard system, there are debris that could be usefull to scan

    Terraforming Candidate :
  • Start with a Terraforming Candidate in your system and the rest of the system has better than normal deposit
  • Start with all the Terraforming techs
  • +50% Terraforming Speed & -50% Terraforming Cost

    Immortal :
  • The starting ruler will be the Chosen One, immortal, +3 additional skills and +3 Skill
  • Leader -15 Age & +2 Skill
  • +1 Influence / month

    Adrift :
  • Start on a system separated from the hyperlanes network
  • +20% survey speed
  • +10% anomaly chance
  • +10% ship speed

    Interstellar Assembly :
  • Start with an Interstellar Assembly and a inhabited tomb world the system
  • -100% border friction


Corporate Civics (Require the MegaCorp DLC) :
    Ship Fonderies :
  • Ship build speed: +25%
  • Ship build cost: -5%

    Terrain Exploitation :
  • Empire Energy Production Jobs: +5%
  • Empire Minerals Production Jobs: +5%
  • Empire Food Production Jobs: -10%

    Private Investors :
  • Starbase Influence cost: -10%
  • Starbase Upgrade cost: -10%
  • Starbase Capacity: +2

    R&D :
  • Research Speed: +5%
  • Research Alternatives: +1

    Scientific Administration :
  • Start with a Science Director and a Administrator
  • +1 Science Director per 40 pops
  • +1 Science Director per 40 pops

    Right to Freedom :
  • Workers produce: +2%
  • Slaves produce: -1000%
  • Citizens happiness: +5%

    Brainwashed Customers :
  • Governing Ethics Attraction: +50%
  • Pops happiness: +5%
  • Branch Office Value: 10%

    Genetic Engineering :
  • Biological & lithoid pops modification points: +1
  • Leader Skill Levels: +2
  • Leader Experience Gain: -15%

    The Dreaming Void :
  • START ONLY
  • Administrative Capacity : +10
  • Starbase Influence Cost: -10%
  • Spiritualist Ethics Attraction: +20%
  • Ship Speed: +10%
  • Ship Hull Points: -20%
  • Stability: -10%

    Investment :
  • START ONLY
  • The investement should pay back in a few years...hopefully

    Phased Array :
  • Field Manipulation Research Speed: +5%
  • Ship Evasion: +15
  • Ship Speed: -10%


Hive Mind Civics (Require the Utopia DLC) :
    Mutagen :
  • START ONLY
  • Starts with the Gene Tailoring technology
  • Biological & lithoid Pops modification points: +1
  • Modify species special project cost: -33%
  • Growth Speed: -5%

    Insatiable :
  • Army Damage: +100%
  • Army Morale Damage: +300%
  • Army Starting Experience: +50
  • Empire Food Production: -5%

    Soothing Pheromone :
  • Trust Growth: +10%
  • Trust Cap: +25
  • Subject Trust Cap: +25
  • Subjugation Acceptance : +25
  • Slave Happiness: +15%

    Anthropophagic Farming :
  • Maximum Farming District: +2
  • +2 Agri-drone
  • +1 Agri-drone per 40 pops
  • Growth Speed: -5%

Machine Empire Civics (Require the Synthetic Dawn DLC) :
    Boosted Batteries :
  • Pops Energy Production: +15%

    Worker-Bot :
  • Workers produce: +3%
  • Empire Energy Production Jobs: -10%

    Compressible :
  • Resettlement cost: -50%
  • Pop housing usage: -10%

    Self-modifying :
  • START ONLY
  • Starts with the Machine Template System technology
  • Robot modification points: +1
  • Modify species special project cost: -50%

    Systemic Management :
  • Administrative Cap: +15
  • Colony Development Speed: +10%
Last edited by Wiirlak; 20 Apr, 2020 @ 3:10am