Stormworks: Build and Rescue

Stormworks: Build and Rescue

Nordland class Multipurpose vessel [Advanced mode]
Badjoe  [developer] 26 May, 2019 @ 11:09pm
Feature suggestions, bug reporting and other things you'd like to see added.
If you have anything you'd like to see added to the ship or if you find any bugs or other problems then let me know here or in the workshop comments.
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Showing 1-15 of 37 comments
Tucolol 29 May, 2019 @ 6:32pm 
REVERSE
Badjoe  [developer] 30 May, 2019 @ 12:56am 
It is pretty slow in reverse, so I could always add more small engines running on electrical power to reverse the ship. Unless the water jets can be made to deflect water forwards. Gonna have to do some experimentation.
Badjoe  [developer] 30 May, 2019 @ 1:45am 
Ok, so adding the proper deflector controls for water jets was surprisingly easy! So the ship now has a reverse button next to the throttle. Gonna do a few more changes though before actually uploading the update for you guys.
TheInsider (Don) 30 May, 2019 @ 8:57am 
Originally posted by Badjoe:
Ok, so adding the proper deflector controls for water jets was surprisingly easy! So the ship now has a reverse button next to the throttle. Gonna do a few more changes though before actually uploading the update for you guys.
Love it! My friends were already laughing at this amazing ship for it's slow reversing, but now they have nothing to laugh at anymore :P
TheInsider (Don) 30 May, 2019 @ 12:36pm 
I noticed there is only one diver suit in the ship, would be nice to have more so I can dive with my friend together.
Badjoe  [developer] 30 May, 2019 @ 12:40pm 
I was thinking about that last week when I was doing some testing as there is like 4 sets of Scuba gear. And there is actually a second set of deep diving gear in the hyperbaric chamber in the infirmary. Though that doesn't really count as it is a bit hard to get to. But yeah I'll make sure to swap them out sometime soon.
TheInsider (Don) 30 May, 2019 @ 12:41pm 
Originally posted by Badjoe:
I was thinking about that last week when I was doing some testing as there is like 4 sets of Scuba gear. And there is actually a second set of deep diving gear in the hyperbaric chamber in the infirmary. Though that doesn't really count as it is a bit hard to get to. But yeah I'll make sure to swap them out sometime soon.
Super!
TheInsider (Don) 31 May, 2019 @ 12:48pm 
When the ship runs out of battery you can't open or close doors. When you are in the bridge when the power runs out there is no way of getting out of the ship or turning on the back-up batteries. Would be nice if we could switch over to emergency batteries from the bridge, maybe use the space where the radar used to be?
TheInsider (Don) 31 May, 2019 @ 12:50pm 
Also the ship when it has heavy loads on the ship such as a helicopter or submarine it tends to flip really easily, is it better to control the boat with certain ballest flooded?
Badjoe  [developer] 31 May, 2019 @ 12:55pm 
Originally posted by TheInsider (Don):
When the ship runs out of battery you can't open or close doors. When you are in the bridge when the power runs out there is no way of getting out of the ship or turning on the back-up batteries. Would be nice if we could switch over to emergency batteries from the bridge, maybe use the space where the radar used to be?

Hmm, that certainly is a big problem. I was assuming that once power runs out then all the doors would swing open on their own through gravity as I have never actually drained the battery myself haha.

I guess one solution would be to either make the doors and their controls run off of an isolated battery, or have another battery that is isolated from the main battery unless an emergency switch is flipped to refill the main battery just enough to get the doors running again.
Badjoe  [developer] 31 May, 2019 @ 12:59pm 
Originally posted by TheInsider (Don):
Also the ship when it has heavy loads on the ship such as a helicopter or submarine it tends to flip really easily, is it better to control the boat with certain ballest flooded?

More ballast would mean that you get a lower center of mass which should theoretically help, though with a helicopter you would probably be pretty limited there already and probably don't want to submerge the deck with a chopper on there.
I'll have to do some more testing with heavy loads again and see if I can fine tune the stabilizer or something.
Badjoe  [developer] 31 May, 2019 @ 1:04pm 
Also, what did you do when it was flipping over? And roughly how much weight do you think you had on there?
TheInsider (Don) 31 May, 2019 @ 1:09pm 
We figured out that all the doors automaticly close when the battery runs out of power, a cool flaw.
TheInsider (Don) 31 May, 2019 @ 1:11pm 
Originally posted by Badjoe:
Also, what did you do when it was flipping over? And roughly how much weight do you think you had on there?

We also had the problem without weight, with weight it just gets worse. Seems that when you have heading hold on it filps really easily. Also we run without pitch control, it seems that pitch control also helps a bit to stabilize rolling.
Badjoe  [developer] 31 May, 2019 @ 1:20pm 
Ahh, I see. That does sound familiar now that you say it. And I have had some problems with roll instability when running the heading hold. But strangely enough I have also had some problems(in the past at least) with the pitch control enabled causing some stability problems. But yeah, when loading heavy cargo it is best to run the ship as smoothly as possible, the heading hold is quite agressive with maintaining heading to be able to handle rougher seas.
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