Killing Floor 2

Killing Floor 2

District-VII_Objective
Mr.  [developer] 6 Apr, 2019 @ 8:27pm
Bugs / Things to modify
Hi, any suggestions / bugs you want to report please do it here.

I'll have a look and give you an answer ASAP.

Thanks for your time!

Known bugs / Things to modify
  • VIP falls through the ground if you weld the door in front of him.
  • Additional Zed spawns close to the Plaza and the Hotel
  • Some zed spawners are broken
  • Gate won't open (maybe due to a game update, i'll fix this asap)
Last edited by Mr.; 26 Apr, 2020 @ 11:46am
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Showing 1-6 of 6 comments
[]z 7 Apr, 2019 @ 5:51am 
i had the same issue its to do with collisions forcing a position change. i had to tweak the phsycs body colisions chanels to negate the zeds from pushing the vip down due to collision shapes
hope that helps
ReBoot 29 Jun, 2019 @ 1:10am 
I don't know whether this is a bug or just the way KF2 works, but when I've loaded the map onto my server, it only appears in the vote list when in survival mode, not when in objective mode.
Mr.  [developer] 29 Jun, 2019 @ 10:20am 
Originally posted by ReBoot:
I don't know whether this is a bug or just the way KF2 works, but when I've loaded the map onto my server, it only appears in the vote list when in survival mode, not when in objective mode.

This map was made on survival mode because objective mode didn't existed when I made it. II will update it later amd solve a few bugs
ReBoot 29 Jun, 2019 @ 12:08pm 
Thanks for the info :)
29 Jul, 2019 @ 10:43am 
https://i.imgur.com/QK2Bh2t.jpg
https://i.imgur.com/5rRsse8.jpg

Pathing might need refinement in this area, they stick like glue to these areas.


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https://i.imgur.com/ZIwOZHD.jpg - Bad geometry
https://i.imgur.com/sOOR3OQ.jpg - 'VIP' can leave the area early if a Husk shoots at the welded doors, bonus points that the VIP got stuck in a truck, resulting in a softlock.
Last edited by ; 29 Jul, 2019 @ 11:52am
Mr.  [developer] 29 Jul, 2019 @ 11:19am 
Wonderful, thanks!. Im working on merging the survival and objective version into one map.
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Showing 1-6 of 6 comments
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