Space Engineers

Space Engineers

Hull Regeneration Engine
Iren!cus 11 May, 2019 @ 6:05am
Not repairing all damage-cases
The engine do not repair all cases of "damage".

Only incomplete builded blocks are regenerated in survival mode on my server.
Real "damage" is ignored by the engine and do not regenerate.

The devs have implemented a "two-step-health" system to create the possibility to handle "real damage" in parallel to "deconstruction damage" and to enable the blocks to return scrap materials.

The problem maybe depends on this behaviour?
Last edited by Iren!cus; 11 May, 2019 @ 11:01am
< >
Showing 1-3 of 3 comments
Hikari 16 May, 2019 @ 9:47am 
From what i've seen in-game(playing solo), the blocks:

A) Regen normally if they were damaged by common damage(gatlings, rockets, rifles.), haven't tested with non vanilla weapons.

B) Regen at a slower rate some of the damage was caused by a grinder, so to keep the regen pace lower than that of a starter grinder.

C) Stop regenerating at all if the block component status is <40%.

Try checking if your overall damage per mission gets your blocks on 39% or lower.

Iren!cus 16 May, 2019 @ 10:01am 
I never brought the visible damage lower then 50% due to the 50% rule or the engine. But the split between deconstruction und real damage is not shown in the ui so its difficult to say what damage a block really got.
Hikari 16 May, 2019 @ 11:38am 
Grinders take from the component pool, so they reduce maximum HP, and normal damage reduce current block HP(edit: that's how i think it works). So basically anything with enough stopping power can kill blocks regardless of regeneration power. If it is focused gatling fire then you're pretty much hopeless, since they can't be denied like rockets can.

Edit 2: Following my logic by components being max HP and damage reducing from current HP, when you lose a certain %, a number of components with corresponding value in the pool are destroyed.
Last edited by Hikari; 16 May, 2019 @ 11:52am
< >
Showing 1-3 of 3 comments
Per page: 1530 50