Divinity: Original Sin 2

Divinity: Original Sin 2

Scourge/Plague Doctor Class Mod DE
Auracheetah  [dév.] 28 mars 2019 à 14h00
Balancing
post all balancing recommendations here
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damage feels pretty weak early on I think plague skills should do at least 50% of the plague's damage upfront on skill cast, the damage doesn't really live up to the AP costs imo
Auracheetah  [dév.] 30 mars 2019 à 10h00 
Alright, I'll see if I can get a little bit of base damage for the plague based skills.
Hi, I have the same to say as @memes. I don´t know how his dmg is later in the game, but in early game it´s like 0 compared to the others. The "dot" is really weak, could you make it stronger pls? But otherwise I really like it so far. Very good job, and I love the icons, they look really good :D
Dernière modification de ConquerorK50; 6 avr. 2019 à 14h48
Auracheetah  [dév.] 6 avr. 2019 à 14h54 
Ya I can increase the damage a little tomorrow for everyone
Dot feels super weak, and totally unusable on any sort of tactician mode + bonus enemy stats/ summons. Can we get the DOT to scale with something?

I would say the same thing as everyone here, the scaling potential of the plague damage seems a bit weak, i'm not sure if you've already tried to buff it but I hope you will because we really like your mod and it only needs a little push to feel viable on tactician :)
Auracheetah  [dév.] 23 avr. 2019 à 9h39 
Alright, ill see if I can find a way to link the damage to a specific stat.
https://www.youtube.com/watch?v=RlqqGeB-Hzc
Can confirm,plague source abilities are hilariously strong (needs a good number of enemies)
Cleansing flame abilites are a bit weak since they dont any damage upfront.
Auracheetah  [dév.] 4 mai 2019 à 15h26 
Oof, well it should have a max amount of forks but ill see if I can fix it. Ill also add some upfront damage to cleansing flame abilites.
I like the idea of the plague class however it felt extremely underwhelming.
I think it would be cool if you could instead chose an active status the plague holds. Kind of like changing your plague to apply statuses when its inflicted on someone. I forget what the skills are called but the skills that like give bleeding, knock them down and such. It would be cool if that was like something that changed the plague itself and maybe later in the levels you could have multiple statuses on the plague as the plague you control gets stronger.

The damage is really low and doesn't feel very good, I think if you could apply statuses to all enemies at once by changing your plague it would make it a more cool support class.
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