Divinity: Original Sin 2

Divinity: Original Sin 2

Scourge/Plague Doctor Class Mod DE
Auracheetah  [dezvoltator] 28 mart. 2019 la 14:00
Balancing
post all balancing recommendations here
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memes 30 mart. 2019 la 6:39 
damage feels pretty weak early on I think plague skills should do at least 50% of the plague's damage upfront on skill cast, the damage doesn't really live up to the AP costs imo
Auracheetah  [dezvoltator] 30 mart. 2019 la 10:00 
Alright, I'll see if I can get a little bit of base damage for the plague based skills.
Hi, I have the same to say as @memes. I don´t know how his dmg is later in the game, but in early game it´s like 0 compared to the others. The "dot" is really weak, could you make it stronger pls? But otherwise I really like it so far. Very good job, and I love the icons, they look really good :D
Editat ultima dată de ConquerorK50; 6 apr. 2019 la 14:48
Auracheetah  [dezvoltator] 6 apr. 2019 la 14:54 
Ya I can increase the damage a little tomorrow for everyone
Tachy 9 apr. 2019 la 11:39 
Dot feels super weak, and totally unusable on any sort of tactician mode + bonus enemy stats/ summons. Can we get the DOT to scale with something?

Vezuve 23 apr. 2019 la 5:22 
I would say the same thing as everyone here, the scaling potential of the plague damage seems a bit weak, i'm not sure if you've already tried to buff it but I hope you will because we really like your mod and it only needs a little push to feel viable on tactician :)
Auracheetah  [dezvoltator] 23 apr. 2019 la 9:39 
Alright, ill see if I can find a way to link the damage to a specific stat.
https://www.youtube.com/watch?v=RlqqGeB-Hzc
Can confirm,plague source abilities are hilariously strong (needs a good number of enemies)
Cleansing flame abilites are a bit weak since they dont any damage upfront.
Auracheetah  [dezvoltator] 4 mai 2019 la 15:26 
Oof, well it should have a max amount of forks but ill see if I can fix it. Ill also add some upfront damage to cleansing flame abilites.
RatDude 23 mart. 2023 la 16:41 
I like the idea of the plague class however it felt extremely underwhelming.
I think it would be cool if you could instead chose an active status the plague holds. Kind of like changing your plague to apply statuses when its inflicted on someone. I forget what the skills are called but the skills that like give bleeding, knock them down and such. It would be cool if that was like something that changed the plague itself and maybe later in the levels you could have multiple statuses on the plague as the plague you control gets stronger.

The damage is really low and doesn't feel very good, I think if you could apply statuses to all enemies at once by changing your plague it would make it a more cool support class.
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