Divinity: Original Sin 2

Divinity: Original Sin 2

Scourge/Plague Doctor Class Mod DE
Auracheetah  [utvecklare] 28 mar, 2019 @ 14:00
Balancing
post all balancing recommendations here
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memes 30 mar, 2019 @ 6:39 
damage feels pretty weak early on I think plague skills should do at least 50% of the plague's damage upfront on skill cast, the damage doesn't really live up to the AP costs imo
Auracheetah  [utvecklare] 30 mar, 2019 @ 10:00 
Alright, I'll see if I can get a little bit of base damage for the plague based skills.
ConquerorK50 6 apr, 2019 @ 14:47 
Hi, I have the same to say as @memes. I don´t know how his dmg is later in the game, but in early game it´s like 0 compared to the others. The "dot" is really weak, could you make it stronger pls? But otherwise I really like it so far. Very good job, and I love the icons, they look really good :D
Senast ändrad av ConquerorK50; 6 apr, 2019 @ 14:48
Auracheetah  [utvecklare] 6 apr, 2019 @ 14:54 
Ya I can increase the damage a little tomorrow for everyone
Tachy 9 apr, 2019 @ 11:39 
Dot feels super weak, and totally unusable on any sort of tactician mode + bonus enemy stats/ summons. Can we get the DOT to scale with something?

Vezuve 23 apr, 2019 @ 5:22 
I would say the same thing as everyone here, the scaling potential of the plague damage seems a bit weak, i'm not sure if you've already tried to buff it but I hope you will because we really like your mod and it only needs a little push to feel viable on tactician :)
Auracheetah  [utvecklare] 23 apr, 2019 @ 9:39 
Alright, ill see if I can find a way to link the damage to a specific stat.
Sorakamii 4 maj, 2019 @ 12:02 
https://www.youtube.com/watch?v=RlqqGeB-Hzc
Can confirm,plague source abilities are hilariously strong (needs a good number of enemies)
Cleansing flame abilites are a bit weak since they dont any damage upfront.
Auracheetah  [utvecklare] 4 maj, 2019 @ 15:26 
Oof, well it should have a max amount of forks but ill see if I can fix it. Ill also add some upfront damage to cleansing flame abilites.
RatDude 23 mar, 2023 @ 16:41 
I like the idea of the plague class however it felt extremely underwhelming.
I think it would be cool if you could instead chose an active status the plague holds. Kind of like changing your plague to apply statuses when its inflicted on someone. I forget what the skills are called but the skills that like give bleeding, knock them down and such. It would be cool if that was like something that changed the plague itself and maybe later in the levels you could have multiple statuses on the plague as the plague you control gets stronger.

The damage is really low and doesn't feel very good, I think if you could apply statuses to all enemies at once by changing your plague it would make it a more cool support class.
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