Space Engineers

Space Engineers

Automatic Mining Platform by Kezeslabas
Kezeslabas  [kehittäjä] 9.4.2019 klo 12.54
Bugs and Issues
If you found a bug or have issues with the script, please tell it here.
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I don't know if the update today broke things or not, but I'm unable to get the script to recognize the advanced rotor. It recognizes everything else but the rotor and thus won't start or set.

EDIT: Got it to run by naming rotor "Advanced Rotor/Mine 01/ @01" This was in a singleplayer world. Oddly, it worked flawlessly in multiplayer without any weird naming conventions.
Viimeisin muokkaaja on SGTSylver; 20.6.2019 klo 16.53
Kezeslabas  [kehittäjä] 21.6.2019 klo 0.32 
I've checked it and everything is working in the new update for me.

I still have no Idea about what could cause the naming issue that you experience, and why it works suddenly with that @01 addition.

Could you send me the save file of the world where you experienced the naming issue? I would like to find out what's going on there!
Kezeslabas lähetti viestin:
I've checked it and everything is working in the new update for me.

I still have no Idea about what could cause the naming issue that you experience, and why it works suddenly with that @01 addition.

Could you send me the save file of the world where you experienced the naming issue? I would like to find out what's going on there!
No problem. How should I send it to you?
Kezeslabas  [kehittäjä] 26.6.2019 klo 6.43 
SGTSylver lähetti viestin:
Kezeslabas lähetti viestin:
I've checked it and everything is working in the new update for me.

I still have no Idea about what could cause the naming issue that you experience, and why it works suddenly with that @01 addition.

Could you send me the save file of the world where you experienced the naming issue? I would like to find out what's going on there!
No problem. How should I send it to you?

You can either do it here or you can send it to kezeslabas45@gmail.com
Im curently having a issue with the drill not emptying its cargo into container and the auto stop feature dosent stop the drill.
Kezeslabas  [kehittäjä] 18.7.2019 klo 1.53 
Are you sure that all the conveyors and the piston/rotor heads are welded up completely? They could be damaged as well, you should check it.

About the Auto Pause feature, does the Rotor and the Pistons aren't stopped as well, or it's just the Drill that keeps working?
the entire system keeps opperating pistons and all. and ill look at the roters and pistons more
Kezeslabas  [kehittäjä] 18.7.2019 klo 7.56 
Did you added Cargo Blocks to the Script?

Based on what you say it's possible that if you have added a Cargo Block, and the Drill for some reason is not connected to that block, then the Auto Pause will never applies.
is it me or is it broken right now when i check code it gives this error twice Program[1619,16]: 'lMyRadioAntrenna' does not contain a definition for 'AttachedProgrammableBlock' and no accessible extension method
'AttachedProgrammableBlock' acepting a first argument of type 'AttachedProgrammableBlock' could be found [are you missing a useing directive or an assembly reference?]
Kezeslabas  [kehittäjä] 19.12.2019 klo 18.43 
There was an update a couple hours ago, maybe something changed with the Antenna API. I'm busy right now, but I'll check it in a couple of hours.
Kezeslabas  [kehittäjä] 20.12.2019 klo 7.57 
Yes, there were some changes in the last game update that causes this issue.

Made an update to the script, where I disabled the Transmitting Progression feature, so the script works again without issues. Gonna work on fixing the Transmitting Progression feature later today.

EDIT: Made a hotfix, now everything is working, and the Transmitting Progression is enabled again.
Viimeisin muokkaaja on Kezeslabas; 20.12.2019 klo 9.16
Hi, firstable thanks for your great Script!

I've see some errors on joining my dedicated server with your script, but the Mining platform is working without any issues.

The Serverlog ist showning the following error:

2020-01-11 22:33:40.904 - Thread: 1 -> in file:
2020-01-11 22:33:40.904 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)

Thx forward
Kezeslabas  [kehittäjä] 13.1.2020 klo 4.16 
Hi, thanks for the report!
This has happened when the world got loaded right? If it is then I have a guess about what could cause it.
i did all things like in great movie and recheck many times all things (name of block and etc)...
i have message:
Load failed!
Configuration Done!
Caught exception during execution of script: Object reference not set to an instance of an object.
at Program.refresh_components()
at Program..ctor()
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