Invisible, Inc.

Invisible, Inc.

PEIA Legends: On-File Draco & Rush
Hekateras  [developer] 10 Apr, 2019 @ 5:13pm
Detailed loadout
Draco
Starting skills: STRENGTH 3
Starting augments/items:
Neural Pattern Grid (Redux): Start with +3 max AP. -2 AP per alarm level. Max AP cannot drop below 5. Scanning a dead body immediately restores max AP and stops the decay. Each additional dead body scanned gives +0.5 AP per alarm level (no cap). Scanning a KO body still generates a random bonus (unchanged).
K&O Pistol: Lethal damage, 2 Ammo.
Custom Smoke Grenade: Reusable, 5 tile radius, dissipates on enemy turn. (For comparison, default smoke grenades have a 3 tile radius and dissipates on the next agent turn.) Charge based: 1 charge, 5 turn cooldown. Recharges between missions.

Rush
Starting skills: SPEED 3
Starting augments/items:
Kinetic Dynamo: Gain 1 PWR per 10 tiles sprinted. While sprinting, agent can safely move one (1) tile under overwatch! Does not apply when using doors, or KOing someone while overwatched. Can melee while seen (even on E+ settings). +2 sprint sound range. Agent cannot use ranged weapons, at all.
Volt Disrupter I: Standard-issue.
Static Bomb: Reusable. Throw to use, 5 tile radius (goes through walls). All sound bugs in affected area are disabled for 5 turns as if by EMP. No effect on other mainframe devices, but makes a noise (guards will investigate). 8 turn cooldown. Guard directly on the tile it's thrown at will be alerted and deafened for 2 turns (will not have Hearing).

Feel free to post balance comments here!
Last edited by Hekateras; 24 May, 2021 @ 10:31pm