DayZ
BaseBuildingPlus
DayZ 1.15 Update Crashes
After the DayZ 1.15 Update Today it seems that BBP is causing my server to crash , is anyone else having the same problem ,
Looking at the BaseBuildingPlus Description it seems that the last update for the mod was for 1.13
Does anyone know if BaseBuildingPlus is going to receive an update for 1.15 Update?
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DJ Willis 23 Nov 2021 @ 10:32am 
WIN-3MDOD8R792T, 23.11 2021 13:03:43
[::RegisterParticle#176132] :: [WARNING] :: Duplicate particle filename: iddle_exhaust; GetParticleIDByName will only work with the first path if there are two different paths.
Function: 'RegisterParticle#176132'
Stack trace:
scripts/3_Game/particles\particlelist.c:305
BaseBuildingPlus/scripts/3_Game/bbp_config.c:149
Hello i have same problem like u, i try to update Framework which this mod use. It resolve the problem but some textures are bugged. Its not working well. The problem is near the police station. ( mod updated: @CF, Now its working.
still work on my server but wall lights on my server wont turn on after 1.15
HACKERMAN 25 Nov 2021 @ 8:14am 
[::RegisterParticle#176132] :: [WARNING] :: Duplicate particle filename: snowkick; GetParticleIDByName will only work with the first path if there are two different paths.
Function: 'RegisterParticle#176132'
Stack trace:
scripts/3_Game/particles\particlelist.c:305
BaseBuildingPlus/scripts/3_Game/bbp_config.c:149
DJ Willis 25 Nov 2021 @ 2:12pm 
unfortunately , i had to remove BBP from my server until it hopefully receives an update :(
Cid Vicious 29 Nov 2021 @ 5:10pm 
We are also having server loop crashes. Placing the BBP mod after certain mods seems to help. However this conflicts with many other mods.

EC2AMAZ-R4RR2LJ, 29.11 2021 20:05:07
NULL pointer to instance
Function: '#InitGlobals'
Stack trace:
BaseBuildingPlus/scripts/4_World/items\t3_foundation\bbp_t3_foundation.c:36
Terakhir diedit oleh Cid Vicious; 29 Nov 2021 @ 5:11pm
Grizz87 1 Des 2021 @ 2:13pm 
constantly getting this error now

Duplicate particle filename: iddle_exhaust; GetParticleIDByName will only work with the first path if there are two different paths.
sKeLeToR 10 Des 2021 @ 3:53pm 
Diposting pertama kali oleh Cid Vicious:
We are also having server loop crashes. Placing the BBP mod after certain mods seems to help. However this conflicts with many other mods.

EC2AMAZ-R4RR2LJ, 29.11 2021 20:05:07
NULL pointer to instance
Function: '#InitGlobals'
Stack trace:
BaseBuildingPlus/scripts/4_World/items\t3_foundation\bbp_t3_foundation.c:36

Cid Vicious the #InitGlobals error means you are running too many mods, you have reached the DayZ Script limit, nothing can fix #InitGlobals but removing mods to clear up script space. DayZ can only run so many mod scripts before that error pops up.
DJ Willis 13 Des 2021 @ 9:23pm 
i have since learned about the InitGlobals issue but now the other battle is about the dual particle exhaust , that is a weird one that i still have no idea how to fix , i'm sure its something on their end that needs to be adjusted with recent dayz updates
check your server configs are correct validate if necessary. I dont seem to have any crash logs from bb+ and im using 40 mods
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