Slay the Spire

Slay the Spire

Magitek Elite
GuilelessMonk  [developer] 23 Apr, 2019 @ 9:19am
Bugs
Report bugs here please :)
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Showing 1-15 of 28 comments
Ale 25 Apr, 2019 @ 6:30am 
I have connected Blizzaga and Diamond Shield using the relic "Weddind ring" from the construct mod. I also have Chemical X, when i cast the diamond shield the game crashes as soon as wedding ring tries to cast the connected blizzaga. it seems to work fine when i cast blizzaga first
GuilelessMonk  [developer] 25 Apr, 2019 @ 6:51am 
Thank you for being specific, I'll download that mod and see if I can figure out the issue later today.
Ale 25 Apr, 2019 @ 7:28am 
Also, Upgraded Throw exhausts a random card while the unupgraded one lets you choose.
GuilelessMonk  [developer] 25 Apr, 2019 @ 7:48am 
Fixed Throw bug, updated throw description to clarify intent.
Ale 25 Apr, 2019 @ 8:14am 
nice, keep up the good work :)
ekoneko9 16 May, 2019 @ 7:30am 
It is seems gain nothing to upgrade wall card. 0 cost -> 0 cost
GuilelessMonk  [developer] 16 May, 2019 @ 8:48am 
My bad, it seems like the description for Wall wasn't updating properly. It should be going from "Discard a Random Card" to "Discard a Card". I'm uploading a fixed version now.
Latent doesn't seem to work for Cure: once upgraded to Cura, hovering over it to upgrade again takes it from 9HP healed to 9HP healed.
GuilelessMonk  [developer] 6 Jun, 2019 @ 4:31pm 
Thank you for finding that Cure bug. The problem was with how the card is duplicated (when you preview a card it basically makes a copy and will upgrade that one) and I've fixed the code for making a copy of Cure and am uploading it now.
Lukeshroom 14 Jun, 2019 @ 12:04am 
Hey, when "Ultima" is played automatically it throws a Null Pointer Exception. I ran into this due to the "Juice Keg" relic (from the Strawberry Spire mod) trying to play the highest cost attack in my hand each turn. I reproduced the crash in a custom run with "Mayhem" from the classic set. In neither cases did "Fire" cause a crash when played automatically.
GuilelessMonk  [developer] 16 Jun, 2019 @ 11:07am 
I'm on vacation right now and don't have access to my computer but I'll look into that Ultima bug when I get back tomorrow. Thank you for finding that issue.
GuilelessMonk  [developer] 17 Jun, 2019 @ 7:58am 
Fixed: Issue with Ulitima being played by Mayhem (or Mayhem like relic). The issue was that the multidamage variable wasn't being set properly upon instantiation, only being properly updated when drawn which causes a problem when it is played without being drawn. This issue would of effected a couple other multidamage cards such as Dark and Blizzard which are now also updated with the fix.
Last edited by GuilelessMonk; 17 Jun, 2019 @ 12:23pm
Lukeshroom 17 Jun, 2019 @ 8:56am 
Thank you for the fix and explanation! I hope you had a nice vacation ~
Sylaur 16 Jul, 2019 @ 1:25pm 
Bug: Died while in Esper form. When I started a new run, the character art was still in Esper form.
SolarNougat 23 Jan, 2020 @ 12:31am 
The keyword "Fast" is not properly given a tooltip on the card Stopga.
Last edited by SolarNougat; 23 Jan, 2020 @ 12:32am
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