Stellaris
Expanded Gestalts: Forgotten Queens (4.0 Update in progress)
 Ten wątek został przypięty, więc pewnie jest ważny
Complex  [producent] 6 maja 2019 o 11:44
Bugs
Bugs
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Rhazak 24 maja 2019 o 15:29 
You need to add empire names for your new governments as it says at the bottom of this page.
https://stellaris.paradoxwikis.com/Government_modding#Empire_Names
Right now empires using your governments spawn without names.
Complex  [producent] 25 maja 2019 o 20:27 
Początkowo opublikowane przez Rhazak:
You need to add empire names for your new governments as it says at the bottom of this page.
https://stellaris.paradoxwikis.com/Government_modding#Empire_Names
Right now empires using your governments spawn without names.

Thanks! i did an update now, hope it solves it. ill be testing it out as well
Dr. POCIC 30 maja 2019 o 2:37 
Drops
I playing in 2.2.1 version. When i starting a new game or loading save file, by the end of the download game dropping. I noticed, that happening, whenthe mod is activited:steamfacepalm:
JessHorserage 3 czerwca 2019 o 11:23 
Conflict with the mod Administrative AI [Now with Civics!]'s Trade Engine, due to trade engine overtaking Mutal's ability to actually do corporate actions. More of an annoyance, but if a guy who has spare time wants to make the two compatible, it would be cool.
Complex  [producent] 4 czerwca 2019 o 18:57 
sorry i saw this so late m8! i did not know this was here. is it still happening? can you send me the error.log file? sorry again and thanks!
Complex  [producent] 4 czerwca 2019 o 18:58 
Początkowo opublikowane przez JessHorserage:
Conflict with the mod Administrative AI [Now with Civics!]'s Trade Engine, due to trade engine overtaking Mutal's ability to actually do corporate actions. More of an annoyance, but if a guy who has spare time wants to make the two compatible, it would be cool.

Hey there! ill be working on an update and ill see what i can do about this, thanks for your feedback!
JessHorserage 5 czerwca 2019 o 0:15 
Ah, thanks brah,
Irbynx 7 czerwca 2019 o 4:47 
Developer of Administrative AI mod here. My rules override kick in after yours. I'm building in compatibility to fix behavior with one of your civics, no need to do anything on your end.
Ostatnio edytowany przez: Irbynx; 7 czerwca 2019 o 4:47
JessHorserage 7 czerwca 2019 o 6:40 
I thought as much, the if statement did just mention megacorps and your mod.
Complex  [producent] 7 czerwca 2019 o 6:57 
Początkowo opublikowane przez Irbynx:
Developer of Administrative AI mod here. My rules override kick in after yours. I'm building in compatibility to fix behavior with one of your civics, no need to do anything on your end.
thank you very much for this! let me know if u need a hand
Irbynx 8 czerwca 2019 o 5:45 
Everything's fine, update was pushed yesterday.
bunny ♥ 10 czerwca 2019 o 15:47 
Whenever a pop is generated from the embryo spawning event, I see a large error box instead of the intended icon
https://imgur.com/ijqDb0t
Complex  [producent] 10 czerwca 2019 o 21:58 
Początkowo opublikowane przez Rabbitt ♥:
Whenever a pop is generated from the embryo spawning event, I see a large error box instead of the intended icon
https://imgur.com/ijqDb0t
Hi there! and thank you for reporting this. This is probably due to mods compatibility, you are probably using another mod that is replacing the message_types file. Its sad but this is something we cant have cross compatibility for, yet (hope pdx adds something to help mod-cross compatibility)
ShinyNobody 11 czerwca 2019 o 9:16 
Strangle when playing hive mind not enough districts are pree build. when i start i have 3 unemployed or zero. No free job.
Complex  [producent] 11 czerwca 2019 o 9:22 
Początkowo opublikowane przez Herr Maledictus Made:
Strangle when playing hive mind not enough districts are pree build. when i start i have 3 unemployed or zero. No free job.
yup.. this is how vanilla works.. :( i try not to mess much with the vanilla rules, if paradox thinks hives should start without free jobs, so be it. the good part is that you start with 32 pops!
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