Stellaris
Expanded Gestalts: Forgotten Queens (4.0 Update in progress)
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Complex  [geliştirici] 6 May 2019 @ 11:44
Bugs
Bugs
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607 yorumdan 1 ile 15 arası gösteriliyor
You need to add empire names for your new governments as it says at the bottom of this page.
https://stellaris.paradoxwikis.com/Government_modding#Empire_Names
Right now empires using your governments spawn without names.
Complex  [geliştirici] 25 May 2019 @ 20:27 
İlk olarak Rhazak tarafından gönderildi:
You need to add empire names for your new governments as it says at the bottom of this page.
https://stellaris.paradoxwikis.com/Government_modding#Empire_Names
Right now empires using your governments spawn without names.

Thanks! i did an update now, hope it solves it. ill be testing it out as well
Drops
I playing in 2.2.1 version. When i starting a new game or loading save file, by the end of the download game dropping. I noticed, that happening, whenthe mod is activited:steamfacepalm:
Conflict with the mod Administrative AI [Now with Civics!]'s Trade Engine, due to trade engine overtaking Mutal's ability to actually do corporate actions. More of an annoyance, but if a guy who has spare time wants to make the two compatible, it would be cool.
Complex  [geliştirici] 4 Haz 2019 @ 18:57 
sorry i saw this so late m8! i did not know this was here. is it still happening? can you send me the error.log file? sorry again and thanks!
Complex  [geliştirici] 4 Haz 2019 @ 18:58 
İlk olarak JessHorserage tarafından gönderildi:
Conflict with the mod Administrative AI [Now with Civics!]'s Trade Engine, due to trade engine overtaking Mutal's ability to actually do corporate actions. More of an annoyance, but if a guy who has spare time wants to make the two compatible, it would be cool.

Hey there! ill be working on an update and ill see what i can do about this, thanks for your feedback!
Ah, thanks brah,
Developer of Administrative AI mod here. My rules override kick in after yours. I'm building in compatibility to fix behavior with one of your civics, no need to do anything on your end.
En son Irbynx tarafından düzenlendi; 7 Haz 2019 @ 4:47
I thought as much, the if statement did just mention megacorps and your mod.
Complex  [geliştirici] 7 Haz 2019 @ 6:57 
İlk olarak Irbynx tarafından gönderildi:
Developer of Administrative AI mod here. My rules override kick in after yours. I'm building in compatibility to fix behavior with one of your civics, no need to do anything on your end.
thank you very much for this! let me know if u need a hand
Everything's fine, update was pushed yesterday.
Whenever a pop is generated from the embryo spawning event, I see a large error box instead of the intended icon
https://imgur.com/ijqDb0t
Complex  [geliştirici] 10 Haz 2019 @ 21:58 
İlk olarak Rabbitt ♥ tarafından gönderildi:
Whenever a pop is generated from the embryo spawning event, I see a large error box instead of the intended icon
https://imgur.com/ijqDb0t
Hi there! and thank you for reporting this. This is probably due to mods compatibility, you are probably using another mod that is replacing the message_types file. Its sad but this is something we cant have cross compatibility for, yet (hope pdx adds something to help mod-cross compatibility)
Strangle when playing hive mind not enough districts are pree build. when i start i have 3 unemployed or zero. No free job.
Complex  [geliştirici] 11 Haz 2019 @ 9:22 
İlk olarak Herr Maledictus Made tarafından gönderildi:
Strangle when playing hive mind not enough districts are pree build. when i start i have 3 unemployed or zero. No free job.
yup.. this is how vanilla works.. :( i try not to mess much with the vanilla rules, if paradox thinks hives should start without free jobs, so be it. the good part is that you start with 32 pops!
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