Slay the Spire

Slay the Spire

The Bladedancer
Crash report
Here's the log thing I think:

Game crashed.
Version Info:
- Java version (1.8.0_144)
- Slay the Spire (03-07-2022)
- ModTheSpire (3.27.0)
Mod list:
- basemod (5.42.2)
- ojb_Bestiary (0.1.1)
- coloredmap (2.4.1)
- coloredpowertips (2.3.0)
- stslib (2.4.0)
- Curses_Come_First (1.0)
- ojb_DarkMap (0.1.1)
- dome_mod (0.0.6)
- mintyspire (2.5.5)
- OptimizeTheSpire (1.1.0)
- UnceasingTurnReminder (1.0)
- Better_Animation (0.2.0)
- RandomCharacterButton (1.1.0)
- block-reminder (1.2.0)
- DeckTracker (0.1.12)
- pellets-indicator (0.0.1)
- betterAltar (1.4)
- intentgraph (0.2.1)
- betterLab (1.0)
- betterNote (1.3)
- betterSkull (1.2)
- rare-cards-sparkle (2.1.1)
- HighlightPath (0.0.3)
- Blademaster (1.0)

Cause:
java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.common.DamageAction.update(DamageAction.java:74)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)