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I know this, but unfortunately this method is not universal. This way I can only distinguish between 3 types of vanilla engines. In mod engines, BlockDefinition can be anything at all, and this method will not work.
That's why I didn't implement it. I don't want to make an algorithm that will only work in the vanilla world. I would have to say that the script distinguishes between engine types, but this would not be true.
We need a universal method that distinguishes the type of fuel. But this is not possible in IngameScript. This is probably easy to do in ModAPI, but alas.