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Can you tell me whether the problem is tied to any specific country/religion or whether you have any other mods that change the religion graphics? Generally the function seems to work, but there may be an edge case out there.
Sorry for reporting this as a bug it seems it was a conflict with another mod, i think it was due to "move pops anywhere" mod. Hard to say though since activating and disabling mods is a tedious process with the wrong directories etc.
I have run into this bug too. I'm using Rome at the start of the game and I also have other mods running. I will be checking if I can find which one is in conflict.
Yes, this was an oversight on my part. Will be fixed in Friday's update; thank you for reporting.
What's the unrest in Rome itself? That's the only way to be losing that much; I think there is a factoring problem when it deals with capital unrest right now that I am fixing but it can result in huge losses when there is unrest in the capital. Probably Rome is starving from too many pops; that is usually how it starts.
National unrest values can do a lot of damage to stability if not offset; put some omens into the unrest modifier to counter that.
Also, when you reach negative stability, you get a national unrest modifier, snowballing you very fast down to -3, as that national unrest makes you drop stabilitypoints too, could make sense from a realistical point of few, but gamewise unplayable. At -2 or -3 stability I loose around 50 stability points each month, from the calculations in info panel, I don't think this is intended, but a bug?
Futhermore, just checking to see if I understand the math right, its numerically impossible to ever go above 1 stability? As there is +3 points per month base, and only negative modifiers? 1 stability gives you -3 points already. Could be a good idea to add possible modifiers that increase the stability points per month aswell?
Maybe, as a last tip: when hovering over you stability, maybe you could add a tooltip, where you not only see the points you loose each month, but also how this is calculated, now it doesnt seem to make any sense.
Nice work on the mod for the rest! keep it up :).
Stability feeding into National Unrest creates a feedback loop (as you pointed out) that can result in a problem though omens are capable of offsetting it. There is an amplification of unrest in the capital that was off by a factor of 10 in 1.0 and 1.1 resulting in ANY capital unrest being devastating (which, with the unhappiness setup from vanilla, ensures Rome starts the game losing stability). I'm trying to find a balance where capital unrest (particularly starvation) can be devastating (as it historically was for Rome) without general unhappiness tearing apart a nation.
I think I may be able to add a list of provinces where unrest is contributing to stability loss into the tooltip; I will have to mess around with it and see if I can get all the right scopes.
If freemen happiness < 50% then Stab -X, if freemen happiness > 75% then Stab +X, ad nauseam
Then make all buildings, governance policies, ruler and governor stats have happiness effects for the poptypes they are responsible for.
Even if you control unrest with provincial armies, you don't actually change happiness levels. So I think treating the symptom, unrest, as the measure of stability is a bit flawed. Either that or provincial army unrest reduction needs a significant nerf.
The drawback to tying it to happiness would be that it's much harder to point the player in the direction they need to address the problem; there are fairly clear factors into unrest and they can be seen without opening a bunch of population tabs. I'd really like to adjust how unhappiness factors into province unrest in the first place, but it's not incredibly moddable at the moment.
Screenshot:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1747631473