Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Currently, just tamed bonedogs under the squad wildlife.
I'm thinking like a nesting animal, small, hard to pick out amongst the desert back-drop.
Features:
- scavenges corpses.
- eats food on unconscious.
- population regrowth.
- vagrants hunt them when desperate.
- if player/creature too close, will attack after set time.
- warning cues, speech bubbles indicate actions.
Need way to feed starving vagrants, more would improve the city.
Currently, vagrants/thieves are unable to eat, have to set them on false = malnourished to have them regenerate food. Population will die off after 7-10 days. Really a fault in the game?
Features:
- chef/market/stall
- cheap food item - 0 < 10 cats.
- large item footprint, deters players from relying on the item.
- heavy item weight, large buffer, 1 purchase = 2 days meal.
Can't think of any at the moment.
Maybe collect head of crappy gladiators, non-important characters.
Will need to look into if its possible to turn prisoner to alternate squad, I dont think so - fault in the game.