Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
Currently, just tamed bonedogs under the squad wildlife.
I'm thinking like a nesting animal, small, hard to pick out amongst the desert back-drop.
Features:
- scavenges corpses.
- eats food on unconscious.
- population regrowth.
- vagrants hunt them when desperate.
- if player/creature too close, will attack after set time.
- warning cues, speech bubbles indicate actions.
Need way to feed starving vagrants, more would improve the city.
Currently, vagrants/thieves are unable to eat, have to set them on false = malnourished to have them regenerate food. Population will die off after 7-10 days. Really a fault in the game?
Features:
- chef/market/stall
- cheap food item - 0 < 10 cats.
- large item footprint, deters players from relying on the item.
- heavy item weight, large buffer, 1 purchase = 2 days meal.
Can't think of any at the moment.
Maybe collect head of crappy gladiators, non-important characters.
Will need to look into if its possible to turn prisoner to alternate squad, I dont think so - fault in the game.