Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Currently, just tamed bonedogs under the squad wildlife.
I'm thinking like a nesting animal, small, hard to pick out amongst the desert back-drop.
Features:
- scavenges corpses.
- eats food on unconscious.
- population regrowth.
- vagrants hunt them when desperate.
- if player/creature too close, will attack after set time.
- warning cues, speech bubbles indicate actions.
Need way to feed starving vagrants, more would improve the city.
Currently, vagrants/thieves are unable to eat, have to set them on false = malnourished to have them regenerate food. Population will die off after 7-10 days. Really a fault in the game?
Features:
- chef/market/stall
- cheap food item - 0 < 10 cats.
- large item footprint, deters players from relying on the item.
- heavy item weight, large buffer, 1 purchase = 2 days meal.
Can't think of any at the moment.
Maybe collect head of crappy gladiators, non-important characters.
Will need to look into if its possible to turn prisoner to alternate squad, I dont think so - fault in the game.