Divinity: Original Sin 2

Divinity: Original Sin 2

Feenex's Battle Pack: Expanded
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
Feenex  [개발자] 2019년 8월 29일 오후 5시 48분
Bug Reporting
Report any bugs / issues here.
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Kodestaa 2019년 8월 30일 오전 1시 01분 
the totems suddenly started dying as soon as they were summoned not sure why the worked for a while
Nomi 2019년 9월 1일 오후 6시 44분 
yeah i have the same issue today, it works before but all of sudden the totems will die immediately when they are summoned.
TerrorRender 2019년 9월 2일 오전 8시 55분 
same issue here, i dont know how far other people were into the game but it normally started as soon as i fought the houndmaster in act 1 and hasn't worked again since
TerrorRender 님이 마지막으로 수정; 2019년 9월 2일 오전 8시 58분
Feenex  [개발자] 2019년 9월 2일 오전 9시 59분 
Hey guys - I'm unable to replicate the Totem issue, however, I believe it may be a mod conflict. Can you give me a list of the mods for your play through so I can look into the issue?

Also, a few questions to help me diagnose:
-Does the issue happen when a summon/totem already exists, or at any time?
-Does the issue happen while in combat, outside of combat, or both?
-Are there any graphical issues associated with the problem?

Thank you guys for your time and I'll work on getting it fixed ASAP.
TerrorRender 2019년 9월 2일 오전 11시 27분 
Hey Feenex, I did some play testing this morning and i made sure that the only mods active was the Battlepack and the Battlepack expanded, when the totems start to die instantly it is in and out of combat both, i played 2 playthroughs and the totems stopped working at the same time during the houndmaster fight in the fort joy dungeons. no graphical issues that ive noticed, the totems appear and break just as if they were destroyed or their uptime runs out. I dont think its a problem with having a totem out because i did the houndmaster fight with no totems and right afterwards i tried to summon one and it broke immediately, however the first playthrough i did i had an earthbind totem up and as soon as i put another totem down it disapeared and since then i havn't been able to summon totems.

hope this helped and thanks for your hard work man
Tyler
Feenex  [개발자] 2019년 9월 2일 오전 11시 37분 
@TerrorRender Thank you so much for doing all of that, now I have plenty of information to work with. You’ve confirmed for me it’s definitely an issue with this mod, which is probably the best outcome. I’ll get working on trying to get this fixed soon, sorry for the inconvenience!
TerrorRender 2019년 9월 2일 오후 2시 47분 
you're good man, thanks for all your hard work
CrushIce 2019년 9월 2일 오후 4시 20분 
I've been using this mod recently and I noticed that for the Barbarian the Ruthless Assault move does nothing. I've tried using it in different situations and the move will just cost AP without dealing any damage or setting Ruthless Assault buff/debuff.
CrushIce 님이 마지막으로 수정; 2019년 9월 3일 오전 11시 29분
DrunkenSanta 2019년 9월 3일 오후 3시 05분 
Like others had said the totems are breaking instantly saying that the totems time has come as well as misty step sometimes works sometimes doesn't, it always will teleport you but when you go invisible enemies will still be able to see and attack you.
Nomi 2019년 9월 3일 오후 5시 57분 
I think it is not a mod conflict, as TerrorRender said.
Although i did use a lot of mod, the totem works perfectly fine. However, if i recalled correctly, the problem happened when I was fighting the houndmaster.
In the beginning everything was fine, i summoned water and wind and fire totem.
While in the middle of the fight, when I was trying to summon a second wind totem, the totem immediately dies.
After that whenever I tried to summon totem in or out of combat, it died immediately as if it was destroyed. No graphical issue.
I am now in Act 2 now but it still doesn't work.
I though it might have something to do with "mimicry" mod because it gives totem a buff called rage. However if it is conflict of mods then I suppose it shouldn't work at the beginning (maybe? lol)
RzR⁧⁧Telhalm 2019년 9월 3일 오후 6시 46분 
Hitilit 님이 먼저 게시:
Now Misty Step dont work.

Mate, calm down, you posted this exact thing to the other mod as well.
Feenex  [개발자] 2019년 9월 3일 오후 8시 49분 
Hey everyone, the totem glitch has been fixed! All of your input really helped me find the root of the problem (conflict caused by an oversight in the coding). For future games, you should not see the problem persist - but please let me know if it happens again.

Because of the nature of the glitch, however, those who are currently affected have to be "reset," so to speak (tracked via Flags in the code). I've added in an easy reset, though, as one simply needs to enter into any combat and it should become resolved. Thanks again all.
SmithAoE 2019년 9월 5일 오후 11시 49분 
CrushIce 님이 먼저 게시:
I've been using this mod recently and I noticed that for the Barbarian the Ruthless Assault move does nothing. I've tried using it in different situations and the move will just cost AP without dealing any damage or setting Ruthless Assault buff/debuff.
Not sure if its a mod conflict or not but i saw that Crushice above had a similar issue, for the barbarian 2 skills seem to do no damage, ruthless assault and shattering throw
CrushIce 2019년 9월 6일 오후 9시 00분 
Smith 님이 먼저 게시:
CrushIce 님이 먼저 게시:
I've been using this mod recently and I noticed that for the Barbarian the Ruthless Assault move does nothing. I've tried using it in different situations and the move will just cost AP without dealing any damage or setting Ruthless Assault buff/debuff.
Not sure if its a mod conflict or not but i saw that Crushice above had a similar issue, for the barbarian 2 skills seem to do no damage, ruthless assault and shattering throw

I just tested Shattering Throw and I can agree it also does nothing other than use up the source point and AP cost. Hopefully Feenex can take a look at both Ruthless Assault and Shattering Throw soon, I've been enjoying the barbarian skills so far.
CrushIce 님이 마지막으로 수정; 2019년 9월 7일 오후 12시 10분
RzR⁧⁧Telhalm 2019년 9월 8일 오전 4시 57분 
So the 'Encore' mechanic sometimes fires twice.
I don't know exactly what causes it but I've notice it will more often than not, cast after I've used Shadow Bolt and follow up with another spell (not cast at the time) and then let the initial Encore cast. The Second cast seems to be delayed though.
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