Divinity: Original Sin 2

Divinity: Original Sin 2

Feenex's Battle Pack: Expanded
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Feenex  [developer] 29 ago. 2019 às 17:48
Bug Reporting
Report any bugs / issues here.
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A mostrar 1-15 de 50 comentários
Kodestaa 30 ago. 2019 às 1:01 
the totems suddenly started dying as soon as they were summoned not sure why the worked for a while
Nomi 1 set. 2019 às 18:44 
yeah i have the same issue today, it works before but all of sudden the totems will die immediately when they are summoned.
TerrorRender 2 set. 2019 às 8:55 
same issue here, i dont know how far other people were into the game but it normally started as soon as i fought the houndmaster in act 1 and hasn't worked again since
Última alteração por TerrorRender; 2 set. 2019 às 8:58
Feenex  [developer] 2 set. 2019 às 9:59 
Hey guys - I'm unable to replicate the Totem issue, however, I believe it may be a mod conflict. Can you give me a list of the mods for your play through so I can look into the issue?

Also, a few questions to help me diagnose:
-Does the issue happen when a summon/totem already exists, or at any time?
-Does the issue happen while in combat, outside of combat, or both?
-Are there any graphical issues associated with the problem?

Thank you guys for your time and I'll work on getting it fixed ASAP.
TerrorRender 2 set. 2019 às 11:27 
Hey Feenex, I did some play testing this morning and i made sure that the only mods active was the Battlepack and the Battlepack expanded, when the totems start to die instantly it is in and out of combat both, i played 2 playthroughs and the totems stopped working at the same time during the houndmaster fight in the fort joy dungeons. no graphical issues that ive noticed, the totems appear and break just as if they were destroyed or their uptime runs out. I dont think its a problem with having a totem out because i did the houndmaster fight with no totems and right afterwards i tried to summon one and it broke immediately, however the first playthrough i did i had an earthbind totem up and as soon as i put another totem down it disapeared and since then i havn't been able to summon totems.

hope this helped and thanks for your hard work man
Tyler
Feenex  [developer] 2 set. 2019 às 11:37 
@TerrorRender Thank you so much for doing all of that, now I have plenty of information to work with. You’ve confirmed for me it’s definitely an issue with this mod, which is probably the best outcome. I’ll get working on trying to get this fixed soon, sorry for the inconvenience!
TerrorRender 2 set. 2019 às 14:47 
you're good man, thanks for all your hard work
CrushIce 2 set. 2019 às 16:20 
I've been using this mod recently and I noticed that for the Barbarian the Ruthless Assault move does nothing. I've tried using it in different situations and the move will just cost AP without dealing any damage or setting Ruthless Assault buff/debuff.
Última alteração por CrushIce; 3 set. 2019 às 11:29
DrunkenSanta 3 set. 2019 às 15:05 
Like others had said the totems are breaking instantly saying that the totems time has come as well as misty step sometimes works sometimes doesn't, it always will teleport you but when you go invisible enemies will still be able to see and attack you.
Nomi 3 set. 2019 às 17:57 
I think it is not a mod conflict, as TerrorRender said.
Although i did use a lot of mod, the totem works perfectly fine. However, if i recalled correctly, the problem happened when I was fighting the houndmaster.
In the beginning everything was fine, i summoned water and wind and fire totem.
While in the middle of the fight, when I was trying to summon a second wind totem, the totem immediately dies.
After that whenever I tried to summon totem in or out of combat, it died immediately as if it was destroyed. No graphical issue.
I am now in Act 2 now but it still doesn't work.
I though it might have something to do with "mimicry" mod because it gives totem a buff called rage. However if it is conflict of mods then I suppose it shouldn't work at the beginning (maybe? lol)
RzR⁧⁧Telhalm 3 set. 2019 às 18:46 
Originalmente postado por Hitilit:
Now Misty Step dont work.

Mate, calm down, you posted this exact thing to the other mod as well.
Feenex  [developer] 3 set. 2019 às 20:49 
Hey everyone, the totem glitch has been fixed! All of your input really helped me find the root of the problem (conflict caused by an oversight in the coding). For future games, you should not see the problem persist - but please let me know if it happens again.

Because of the nature of the glitch, however, those who are currently affected have to be "reset," so to speak (tracked via Flags in the code). I've added in an easy reset, though, as one simply needs to enter into any combat and it should become resolved. Thanks again all.
SmithAoE 5 set. 2019 às 23:49 
Originalmente postado por CrushIce:
I've been using this mod recently and I noticed that for the Barbarian the Ruthless Assault move does nothing. I've tried using it in different situations and the move will just cost AP without dealing any damage or setting Ruthless Assault buff/debuff.
Not sure if its a mod conflict or not but i saw that Crushice above had a similar issue, for the barbarian 2 skills seem to do no damage, ruthless assault and shattering throw
CrushIce 6 set. 2019 às 21:00 
Originalmente postado por Smith:
Originalmente postado por CrushIce:
I've been using this mod recently and I noticed that for the Barbarian the Ruthless Assault move does nothing. I've tried using it in different situations and the move will just cost AP without dealing any damage or setting Ruthless Assault buff/debuff.
Not sure if its a mod conflict or not but i saw that Crushice above had a similar issue, for the barbarian 2 skills seem to do no damage, ruthless assault and shattering throw

I just tested Shattering Throw and I can agree it also does nothing other than use up the source point and AP cost. Hopefully Feenex can take a look at both Ruthless Assault and Shattering Throw soon, I've been enjoying the barbarian skills so far.
Última alteração por CrushIce; 7 set. 2019 às 12:10
RzR⁧⁧Telhalm 8 set. 2019 às 4:57 
So the 'Encore' mechanic sometimes fires twice.
I don't know exactly what causes it but I've notice it will more often than not, cast after I've used Shadow Bolt and follow up with another spell (not cast at the time) and then let the initial Encore cast. The Second cast seems to be delayed though.
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