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—--- Alchemist path—--
Path of the Alchemist- Tiers I - Level 1 - 2 skill points
Your Hero gains 2HP, and chooses to follow the path of the Alchemist. Unlocks the following skills-
Level 1- Counterpoison, Potion reserves, Alchemist Kit, Blight Protection
Level 3- Disgusting stench, Poison of the Black Rose
Level 4- Sabotage
Level 5- Inflict severely poisoned
Level 6- Poison Knowledge
Level 7- Path of the Alchemist II
Path of the Alchemist- Tiers II - Level 7 - 3 skill points
Your Hero gains 3HP, and chooses to continue further on the path of the Alchemist. Unlocks the following skills-
Level 7- Guild master, Regenerate, Blight Protection
Level 8- Portable smokers, Weakening
Level 9- Secret poison pouch
Level 10- Inflict Brain rot
Level 11- Self-experiment
Level 12- Venom Amplification
Level 13- Path of the Alchemist III
Path of the Alchemist- Tiers III - Level 13 - 4 skill points
Your Hero gains 4HP, and chooses to master the path of the Alchemist. Unlocks the following skills-
Level 13- Regrowth
Level 14- Cerebrospinal Injection
Level 15- Corrosives Projectiles
—-----------------------------------------------------------------------
—--- Remaining Vanilla talent- balance changes —------
TIERS I :
Counter Poison- skill point cost down to 3 (was 4)
Poison Knowledge- no changes
Sabotage- no changes
Inflict severely poisoned- skill point cost down to 3 (was 5)
—-----------------------------------------------------------------------
—--- New recycled talents from the base game —-------
TIERS I :
Disgusting stench- costs 2 skill points
Blight Protection- costs 1 skill point
TIERS II :
Blight Protection- costs 1 skill point
Inflict Brain rot- costs 3 skill points
Regenerate- costs 2 skill points
Weakening- costs 3 skill points
TIERS III :
Regrowth- costs 4 skill points
—---------------------------------------------------------------
—------------------------ Brand new talents —----------
TIERS I :
Potion reserves - costs 2 skill points
Stack ability
This ability will heal 15 HP among all valid units in the stack outside of combat. Machine, Elemental and Undead units are not affected.
Alchemist Kit- costs 3 skill points
Passive ability
This unit will receive a random potion ability usable once per battle at the beginning of each battle.
Poison of the Black rose- costs 3 skill points
Passive ability
Attacks from this unit have a chance to inflict Poison of the Black Rose to its target. Does not affect Machines, Elemental, Incorporeal units.
TIERS II :
Guild Master - costs 3 skill points
Stack ability
Support units in the stack gain experience 50% faster and have their upkeep cost reduced by 50%. This ability only functions when the hero is leading the army.
Portable smokers- costs 3 skill points
Passive ability
At the start of the battle, your hero gains +2 defense and +2 resistance against ranged attacks.
Secret poison pouch- costs 2 skill points
Passive ability
Any unit killing the Hero in melee range will suffer 50 Blight damage.
Self-experiment- costs 3 skill points
Active ability- Free action, self
Regain 15 HP when used and transform yourself into a Blight Elemental up until the end of the battle.
Venom amplification - costs 4 skill points
Stack ability
All units in the stack obtain Venom amplification, which gives them a chance with their melee attacks to stun a target affected by severely poisoned, and a chance to cripple a target affected by poison of the black rose. This ability only functions when the hero is leading the army.
TIERS III :
Cerebrospinal injection - costs 5 skill points
Active ability - Single use, once per battle, short range
Inflict target with a cerebrospinal injection, which severely damages its brain and makes it go berserk. Berserking units don't obey orders and attack the nearest unit with their melee attack, enemy or friendly. Melee attacks from the target can potentially contaminate other units on the battlefield. Elemental, Machines, Incorporeal and Undead are not affected.
Corrosive Projectiles- costs 7 skill points
Stack ability
All units in the stack obtain Corrosive Projectiles, which allow them to reduce defense on their ranged attacks. This ability only functions when the hero is leading the army.
—--- Shadow path—--
Path of the Shadow- Tiers I - Level 1 - 2 skill points
Your Hero gains 2HP, and chooses to follow the path of the Shadow. Unlocks the following skills-
Level 1- Soothing darkness, Fear, Frost Protection, Night Vision
Level 3- Inflict Frostbite, Projectile resistance
Level 4- Dark friends
Level 5- Master of crows
Level 6- Dirty Half Dozen, Pass Wall
Level 7- Path of the Shadow II
Path of the Shadow- Tiers II - Level 7 - 3 skill points
Your Hero gains 3HP, and chooses to continue further the path of the Shadow. Unlocks the following skills-
Level 7- Frost amplification, Charm, Frost Protection
Level 8- Shadow cloak, True sight
Level 9- Fear strike
Level 10- Lifesteal
Level 11- Fearsome
Level 12- Engulfing shadows
Level 13- Path of the Shadow III
Path of the Shadow- Tiers III - Level 13 - 4 skill points
Your Hero gains 4HP, and chooses to master the path of the Shadow. Unlocks the following skills-
Level 13- Forbidden ritual
Level 14- Shadow aura
Level 15- Shadow pact
—-----------------------------------------------------------------------
—--- Remaining Vanilla talent- balance changes —------
TIERS I :
Dirty Half Dozen - skill point cost down to 3 (was 4)
Fear - no changes
Frost protection - no changes
Pass Wall - skill point cost down to 2 (was 3)
Projectile resistance - no changes
Night Vision - no changes
TIERS II:
Charm- skill point cost down to 3 (was 5)
Frost protection - no changes
—-----------------------------------------------------------------------
—--- New recycled talents from the base game —-------
TIERS I :
Inflict Frostbite- costs 3 skill points
TIERS II:
True sight- costs 2 skill points
Fearsome- costs 3 skill points
Fear strike- costs 3 skill points
—---------------------------------------------------------------
—------------------------ Brand new talents —----------
TIERS I:
Soothing darkness - costs 3 skill points
Stack ability
All units in the stack now like subterranean and blighted terrain, and will regenerate 6 hp per strategic turn while being in subterranean or blighted terrain. This ability only functions when the hero is leading the army.
Dark friendship - costs 3 skill points
Stack ability
Lesser shadow stalker and Shadow stalker gain the quick learner ability. This ability only functions when the hero is leading the army.
Master of crows - costs 3 skill points
Active ability, short range, once per battle
Summon a Grimbeak Crows on targeted Hex, which lasts up until the end of the battle.
TIERS II:
Frost amplification - costs 4 skill points
Stack ability
All units in your party gain +1 frost melee attack damage.This ability only functions when the hero is leading the army.
Shadow cloak - costs 2 skill points
Active ability, free use, once per battle
Your hero gains Shadow Form for the current turn.
Engulfing shadows - costs 3 skill points
Stack ability
Units in your party obtain the Engulfing shadows ability, which causes a 7 physical resist check every time a unit acts (move and guard do not count). If the effect is successful, the unit will benefit from the Shadow Form effect for the current turn. Elemental, Machines, Incorporeal, Heroes and Undead units are not affected. This ability only functions when the hero is leading the army.
TIERS III:
Forbidden Ritual- costs 4 skill points
Active ability, medium range, 2 turns cooldown
Sacrifice targeted friendly unit to spawn a Shadow Stalker on its location, which lasts up until the end of the battle.
Dark Pact- costs 8 skill points
Stack ability
Magic origin units in the stack gain a stack of Lifesteal. This ability only functions when the hero is leading the army.
Dark aura- costs 6 skill points
Passive ability
Enemy units around the Hero suffer -2 defense, -1 resistance and -20% frost protection. Friendly magical origin units around the Hero obtain +1 defense and +1 resistance.
- Taunt is removed for the moment (not sure what to do with it lol)
- Armor piercing is removed as well because you get the same thanks to the skill "stronger than steel"
Changes regarding secondary heroes :
- All skills giving casting points have reduced skill points costs
- All spell skills are reduced as well (3 skill points instead of 5 for most of them, the last ones like Sadism cost 4)