安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
So its happened a few times now. I was able to get it working by loading a previous save and changing my tactics by pushing the pirates hard. It seems like if you let one faction grow too much, the game cannot handle it. Im now on month 529 and Im experiencing the same issue. So now Im going to attack different planets and hope one breaks the crash.
(Edit)
DONT USE THIS FIX
at first it was fun, bigger battles and more space combat. BUT NOW Im facing a 100 ship fleet from the old sith faction and a infinit space Empire army, no matter how many times i miraculously defend my planets the Empire come back 1 month later with a doble size fleet literal space hell
Using an AI no unit limit submod is suboptimal for me. Any other ideas if attacking diff planets doesn’t work?
It’s not the same as freezes Niko and Corey have described when there’s like a 3 way auto resolve AI battle.
Maybe I should get the debug version and see which faction as a gigaton of ships. I have a feeling you're right on to something with the AI overproducing but I wonder if it's two AI going at it with each other and crashing the game for some reason even though they should just autoresolve. It seems like each crash a sector changes hands from Corporate Authority to Sith Cultists so maybe its one of those factions. But they're no where near my forces.