Sid Meier's Civilization VI

Sid Meier's Civilization VI

Community Patch
JNR  [developer] 22 Nov, 2022 @ 7:32pm
Bugfix Wishlist
Post bugs you want to see fixed here. No guarantees that they *can* be fixed, or even if so that I possess the ability to do so, but the goal is to pool community resources into this mod to get them fixed if possible in any conceivable way.
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Showing 1-15 of 17 comments
Fossil.21 11 Dec, 2022 @ 8:02am 
Small thing, but would like to see Jadwiga's description include little icons like the other leader descriptions do.
JNR  [developer] 11 Dec, 2022 @ 11:19am 
Originally posted by Fossilized Sadness:
Small thing, but would like to see Jadwiga's description include little icons like the other leader descriptions do.

Done :)
Fossil.21 12 Dec, 2022 @ 2:54am 
Awesome! thank you!
Fossil.21 13 Dec, 2022 @ 2:43am 
It seems the Kongo civ ability's description when the new leader is selected does not update to include heroic relics when heroes and leaders is active. I believe this is just a bug with the description because I think it does work that way in game.
Fossil.21 14 Dec, 2022 @ 4:28pm 
It actually only seems to be a bug before you start the game. Once you start a game with Nzinga Mbande, the description updates in the loading screen.
JNR  [developer] 14 Dec, 2022 @ 5:29pm 
yes because ingame, the description is just attached to the civ, and the game mode changing it changes it for all leaders. But in game setup, each leader-civ combo is its own item on the list descriptions are attached to these combos rather than the leaders and civs individually.
ExMachina14 30 Dec, 2022 @ 5:16pm 
I recently had a canal point both sides into the same ocean instead of connecting to a lake (and thereby granting my city access to the ocean). So, a bugfix for canal shenanigans would be amazing.

Also, the crazy ♥♥♥♥ caused by cliffs
Zyohex 21 Mar, 2023 @ 4:35pm 
A very minor pet peeve of mine: Qin Shi Huang's tooltip for the button that adds production to a wonder has a yield icon, but the Aztec's tooltip for adding production to a district doesn't. I cannot find happiness knowing this.
JNR  [developer] 21 Mar, 2023 @ 5:34pm 
Literally unplayable, will look into it ASAP.
Slamboni 31 Mar, 2023 @ 11:56pm 
Mvemba a Nzingas (Kongo) leader ability is bugged. He doesn't receive any founder belief bonus from a majority religion that is spread to his cities. I'm not sure about the Enhancer belief but I have tried it out and it doesn't work.

This has been addressed with the BBG mod, but the mod changes the whole game so I would've loved to see this being fixed for the original game.
Last edited by Slamboni; 1 Apr, 2023 @ 3:10am
Slamboni 4 Jun, 2023 @ 6:55am 
Another comment regarding my post above, I have noticed that the ability works when you are playing only vs 1 AI (with religious victory turned off of course) but has no effect when playing vs 2+ AI.

I found the devlog for the said fix from BBG, it can be found here: https://github.com/iElden/BetterBalancedGame/pull/167/files

I would change this myself if I could but I have no clue on where to start. Would you mind assisting me?
Gray Pockets 5 Jan, 2024 @ 3:19am 
Here's a bug and it's fix. I posted this in the comments of "Nere's Better Congress", but I figure this might be a good place for it also.

The World Congress Trade Treaty resolution has a backwards adjustment. Instead of giving +4 gold to everyone who sends the target a Trader, it gives the target +4 gold on all outgoing trades. This doesn't match the description of the resolution's text. You can either fix the text or the policy, I prefer fixing the policy.

<Modifiers> <!-- CUSTOM Fix for the backwards trade policy -->
<Update>
<Where ModifierId="INCREASES_TRADE_TO_GOLD"/>
<Set>
<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_TO_OTHERS</ModifierType>
<!-- Was MODIFIER_PLAYER_CITIES_ADJUST_TRADE_ROUTE_YIELD_FROM_OTHERS -->
</Set>
</Update>
</Modifiers>
Meanie 22 Jun, 2024 @ 5:23pm 
I don't know if this problem is related to this mod, but here you go: https://imgur.com/aFOO0MF
Read the first requirement line
JNR  [developer] 23 Jun, 2024 @ 9:45am 
No that's probably not a problem, just a dummy building, probably named "Nevermind this" for a reason (the reason being that this line should not be minded). But none from my mod, that's all I know.
Amroth 25 Sep, 2024 @ 5:28am 
Found a bug that Firaxis likely won't patch anymore:

Cree's Okihtcitaw Unique Unit (Scout) can't embark after researching Celestial Navigation, even though it enables scouts to embark.
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