Team Fortress 2
Assault Cannon
TEH STATS
BUFFS
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+ 10% rate of fire
+ 10% faster spin-up time.
+ 100% bullets per shot (there are 4 bullets per shot, if im correct)
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NERFS
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+ 10% bullet spread
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initial strategy: better use at farther distances.
แก้ไขล่าสุดโดย Andrew900460 .;UbErZ;.; 11 ก.ย. 2013 @ 12: 51pm
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กำลังแสดง 1-15 จาก 461 ความเห็น
+Twice as accurate after 4 seconds of spinning up
-Twice as inaccurate for 2 seconds after spinning up
-Spinning up movement decreased by 40%
+ 50% firing spped - 50% more bullet spread - no movment when firing
They need a good defence minigun, like the fists of steal... i think

+ incoming damage by 25%
- 10% accrucy
+10% Firing Speed
+20% Knockback Power
-30% Movement Speed While Active
-15% damage
-20% spin-up time

Stats based to work well in crowd control, though worse in a 1v1 duel. Also thought it kinda fit the design and feel of the gun ^^
แก้ไขล่าสุดโดย Sand Cohens; 11 ก.ย. 2013 @ 2: 59pm
โพสต์ดั้งเดิมโดย Aerio Williamloki1234:
They need a good defence minigun, like the fists of steal... i think

+ incoming damage by 25%
- 10% accrucy

though it wouldn't hurt for more defensive weapons, i think 10% accuracy deficiency is too little of a drawback for 25%+ in damage tolerance :T Maybe something like the 25% dmg resistance when in running mode, and then 15%+ damage weakness when deployed?
แก้ไขล่าสุดโดย Sand Cohens; 11 ก.ย. 2013 @ 3: 29pm
Slower Spin
Faster Firing Speed
Uses less ammo
15% More Damage
Less Ammo
โพสต์ดั้งเดิมโดย Sand Cohens:
โพสต์ดั้งเดิมโดย Aerio Williamloki1234:
They need a good defence minigun, like the fists of steal... i think

+ incoming damage by 25%
- 10% accrucy

though it wouldn't hurt for more defensive weapons, i think 10% accuracy deficiency is too little of a drawback for 25%+ in damage tolerance :T Maybe something like the 25% dmg resistance when in running mode, and then 15%+ damage weakness when deployed?
Thats a little to under powered then... you would do 3-6 damage..... thats way to under powered.
The design of this gun depicts that it is very "electric powered".

I would suggest buff stats that support the fact that it is electrical, and nerf stats that equalize the buffs.

At liest thats what I do when making stats...
+Reskin of Stock Minigun
-Not Stock Minigun
Positive
-30% Bullet Spread Radius
Marks latest damaged target for Death until Respawn or reaching Resupply Locker
No Fall Damage
Negative
-25% Maximum Ammo
+40% Spinup Time
normal status= basic minigun
แก้ไขล่าสุดโดย TRACER; 12 ก.ย. 2013 @ 6: 16am
+50 ammo capacity
evry 5 sec do double damage
-30 damage
Maybe it could function like the TFC minigun, can only be spun up to fire.
+45% Firing Speed
+10+ Max Health
-15% Damage
+8% Reload Time
firing bullets or penetrating bullets???????????
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กำลังแสดง 1-15 จาก 461 ความเห็น
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