Kenshi
Path to Valhalla
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Acord  [desarrollador] 1 JUL 2019 a las 12:37
Balance and nerfs
Here we discuss the balance about Non-Player Characters.
Animals and humanoids
Health, speed, vision and more.
Última edición por Acord; 2 JUL 2019 a las 9:18
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Mostrando 1-5 de 5 comentarios
Ñokk 3 JUL 2019 a las 5:10 
Vision range multiplier tweaked only for base skeletons
Acord  [desarrollador] 3 JUL 2019 a las 6:05 
yes, for the original. they have 3.

for the others,
log-head MKII "2"
MKII screamer "2"
no-head MKII "1"
P4MKII "1"
these values are the original,

but the skeleton was changed to from "1" to "3"
Ñokk 3 JUL 2019 a las 6:23 
Why tho? Why general purpose skeletons have a bigger vision range than soldierbots designed for ranged combat?
Rusin 11 FEB 2020 a las 7:36 
nerf beak thing spawn in the border zone, i had an elder one killing the whole hub. day 3
Acord  [desarrollador] 11 FEB 2020 a las 7:52 
Publicado originalmente por Rusin:
nerf beak thing spawn in the border zone, i had an elder one killing the whole hub. day 3
haha! they are super rare and it happen to you on day 3 :D
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