Kenshi
Path to Valhalla
 此主題已被置頂,因此它可能很重要
Acord  [開發人員] 2019 年 7 月 1 日 下午 12:37
Balance and nerfs
Here we discuss the balance about Non-Player Characters.
Animals and humanoids
Health, speed, vision and more.
最後修改者:Acord; 2019 年 7 月 2 日 上午 9:18
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Ñokk 2019 年 7 月 3 日 上午 5:10 
Vision range multiplier tweaked only for base skeletons
Acord  [開發人員] 2019 年 7 月 3 日 上午 6:05 
yes, for the original. they have 3.

for the others,
log-head MKII "2"
MKII screamer "2"
no-head MKII "1"
P4MKII "1"
these values are the original,

but the skeleton was changed to from "1" to "3"
Ñokk 2019 年 7 月 3 日 上午 6:23 
Why tho? Why general purpose skeletons have a bigger vision range than soldierbots designed for ranged combat?
Rusin 2020 年 2 月 11 日 上午 7:36 
nerf beak thing spawn in the border zone, i had an elder one killing the whole hub. day 3
Acord  [開發人員] 2020 年 2 月 11 日 上午 7:52 
引用自 Rusin
nerf beak thing spawn in the border zone, i had an elder one killing the whole hub. day 3
haha! they are super rare and it happen to you on day 3 :D
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