RimWorld

RimWorld

Pawnmorpher
reth 29 Nov, 2019 @ 8:53am
Mod compatibility bugs
Separate bug thread for mod compatibility?


Prepare Carefully

The pawn's headtype is locked, can only be changed by re-randomizing the whole character, selecting a different headtype has no effect. No error log.


Change Dresser

Attempting to use the 'change dresser' to change a pawn's head/body type will throw a ArgumentOutOfRangeException. The mirror will still work for hair type.
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Showing 1-3 of 3 comments
feng-shui 8 Mar, 2020 @ 3:01am 
Throwing errors with AnimalCollabProj.
Lord Vader 9 Aug, 2020 @ 12:03pm 
Can someone please tell me what I have to do here, it's just spammed by morphed beasts(Pawnmorpher mod) when they are on the map. Is this just a hard incompatibility?
(if you need more details on how I got this error just ask)





Exception while recalculating ChildWithToys thought state for pawn Rego: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorldChildren.ThoughtWorker_CarryingToy.CurrentStateInternal (Verse.Pawn pawn) [0x00049] in <93d54281538c412597cf123ed9366b2e>:0
at (wrapper dynamic-method) RimWorld.ThoughtWorker.RimWorld.ThoughtWorker.CurrentState_Patch1(RimWorld.ThoughtWorker,Verse.Pawn)
at (wrapper dynamic-method) RimWorld.SituationalThoughtHandler.RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1(RimWorld.SituationalThoughtHandler,RimWorld.ThoughtDef)
Verse.Log:Verse.Log.Error_Patch1(String, Boolean)
RimWorld.SituationalThoughtHandler:RimWorld.SituationalThoughtHandler.TryCreateThought_Patch1(SituationalThoughtHandler, ThoughtDef)
RimWorld.SituationalThoughtHandler:CheckRecalculateMoodThoughts()
RimWorld.SituationalThoughtHandler:AppendMoodThoughts(List`1)
RimWorld.ThoughtHandler:GetAllMoodThoughts(List`1)
RimWorld.ThoughtHandler:GetDistinctMoodThoughtGroups(List`1)
RimWorld.ThoughtHandler:TotalMoodOffset()
RimWorld.Need_Mood:get_CurInstantLevel()
RimWorld.Need_Seeker:NeedInterval()
RimWorld.Need_Mood:NeedInterval()
RimWorld.Pawn_NeedsTracker:RimWorld.Pawn_NeedsTracker.NeedsTrackerTick_Patch1(Pawn_NeedsTracker)
Verse.Pawn:Verse.Pawn.Tick_Patch3(Pawn)
Verse.TickList:Tick()
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
D3K43 17 Jun, 2023 @ 12:50am 
You know I think I'm having a similar issue with Pawnmorpher paired with EDB Prepare Carefully. See, I used Prepare Carefully to construct two Haremorph pawns from the get-go, but as soon as I hit unpause and the game starts, both pawns switch fur color, and lose all their mutations except the muzzle. What's up with that?

Oh and also, when constructing a pawnmorph at the start of the game with EDB Prepare Carefully, the health conditions you can select can only target the whole body, not individual limbs. I think that's related to the issue above.
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