Shadowrun Returns

Shadowrun Returns

The Price of Conviction: Coyotes Crusade
Thunderforge 24 Jan, 2014 @ 11:01pm
Bugs that Need Squashing
I've played the game through and I have found a number of bugs that ought to be fixed:

==Streets==
-When you have the broken ID, you can tell Slidestep that it's broken and give him 200 Nuyen for the contact info. After you do that, you still have the dialog option to say "Slow down razor boy. There's a problem" and tell him that it got damaged. This is redundant since you already told him when you forked over the Nuyen. Basically intead of having two ways of saying something and then having them both eliminated, you can say the same thing twice.

==Devil's Lair==
-When you first talk to Paco, his intro text is so long that it has a scroll bar that goes one line. I think it should be small enough that it only goes one line.
-If you go into the building through the gap by the dumpster, you can decide not to talk to Ramsey and walk straight up to Mina who will fight you. Then if you talk to Ramsey, the dialog will say that you just crawled in and he'll tell you to stay quiet and avoid Mina, despite the fact that you just killed her. Perhaps a forced conversation with Ricky as soon as you enter in would fix this.
-If you enter through the path by the dumpster and ignore Ramsey, then loop around the back near the people standing by the tables, Mad Mina will spot you despite you being behind her, 60 feet away, and on the other side of a wall. Here is a picture[i62.photobucket.com] of it with Coyote standing where Mina spotted her.

==Home Sweet Hell Midgame==
-When you go back to your apartment after Dill tells you he left you something, there is no loading text like there is during every other transition.

==BTL Headquarters==
-Not a bug, but there is a dismembered corpse in the entryway before Coyote and Paco comment on them when they enter the room. I'd like to suggest moving it to the main room so that it's not obvious.
-As pointed out in the other thread, some folks get stuck with the locked door because in Dead Man's Switch, you don't interact with locked doors, thus leading some to think this is a bug. It's not, but it does look like one. I was about to reload from a save because I thought something happened.

==Home Sweet Hell Endgame==
-When talking with Dill, the part that starts off with "[You roll your eyes and shake your head..." has Dill's picture. I think it ought to have Coyote's picture, since it's describing Coyote's actions.

==Streets Endgame==
-You can call Voss instead of calling the Seamstress Union. If you do, his picture does not appear, but he still offers to sell you gear. If you accept, he immediately tells you that the gear will be shipped to you and ends the conversation. Since buying gear at this point is a waste of time and it's broken anyway, I think you should just remove the ability to call Voss at this point in the game.
Last edited by Thunderforge; 24 Jan, 2014 @ 11:08pm
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Showing 1-5 of 5 comments
dryspaghetti 26 Jan, 2014 @ 6:52pm 
After the BTL factory, I called Voss to fix the keycard. Paid 2000 twice but he never gave me anything in return. Walked around for a while before calling it quits. Not sure if I just overlooked something or what.
Orzie  [developer] 2 Feb, 2014 @ 1:18pm 
Again Thrunderforge, you're a huge help. Expect to see all these changes in the upcoming final patch that will be released sometime soon!
You can reenter die BTL-Facility after you left the aparment having packed up. Got stuck there with autosave because i cant kill alex solo
xantm70 31 Oct, 2015 @ 1:55pm 
Although it looks like development and bug-fixing have been abandoned at this point, I figured I would echo the bug mentioned above by Playstar G-Sheriff:

It's possible, after packing the apartment and saying goodbye to Paco, to re-enter the BTL factory. This triggers the same series of events and conversations as before, including Paco's dialogue, though his avatar is absent from the screen, and the only way to leave the facility is to fight Alex solo and complete the rescue, which then triggers (again) the entire apartment scene. This still grants 4 Karma, which also means that a sufficiently skilled player could constantly repeat the BTL mission using only Coyote and max her stats (though, since there is no gameplay afterwards, that would be a moot point.)

It seems that it might be prudent to code out the ability to re-enter the factory after the final battle. Just a thought!
akabishop 18 Jul, 2024 @ 4:42am 
I have hired Ricky right away, after transferring to another location he got naked, and his name got changed to "Ricky_avatar". It still adds flavour to the game in dialogs, but its a nuisance having a buttnaked baby who all can do during a fight is punch. Also I have noted that you have problems with "their" and "they're" - are you from USA?
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