Shadowrun Returns

Shadowrun Returns

The Price of Conviction: Coyotes Crusade
losolivos 3 Oct, 2013 @ 1:39pm
Possible Bug Report -- Yakuza BTL facility
First I have to say that this UGC is the first one where I have felt like I can truly take different paths based on the character's decisions. Awesome.

But I seem to have encountered a bug that is preventing me from progressing in the Yakuza BTL Factory.

I get in, and after a few dialogue boxes, my party makes its way to the hallway going northeast that has two doors. The first door is open-able but the second door is locked. When walking about halfway down the hall I get some text about hearing a woman crying further down the hall. But then nothing seems to happen. I am walking all over the BTL facility but I can't seem to get out or get past the locked door. I can get into the first (unlocked) room in the hallway, but there is nothing to interact with there. I have also run over pretty much every square of floor space in case there was some sort of region trigger.

FWIW here's the decision path that I took:
    Recruited Ricky & Paco
    Didn't pay for the fixer's name
    Went to the Weeners warehouse
    Talked my way past the front guard
    Turned down the other dwarf
    Talked my way past Mina
    Went upstairs, threatened Devildive and got him to give up the passkey
    Went back to Slidestep, got in to the BTL facility
    And then nothing happens :/
Last edited by losolivos; 3 Oct, 2013 @ 1:40pm
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Showing 1-3 of 3 comments
Orzie  [developer] 3 Oct, 2013 @ 6:19pm 
Have you tried to interact with the locked door? It should trigger the next step. After that interaction, make sure to investigate the facility again ;)

Hope that helps!
thelebk 28 Oct, 2013 @ 9:48pm 
There is an exploit that I discovered that I admit I took advantage of since healing was never explained in your adventure. After getting the broken passkey, everytime you enter your home and click on Dills pickup you get another gold doc wagon and advanced medical kit. Exit, rinse, repeat.
Thunderforge 24 Jan, 2014 @ 10:23pm 
I got stuck on this step too. I got the message and saw the thing about the locked door. In Dead Man's Switch, locked doors are never interactable and are either permanently closed or require a computer terminal. So I went to look at the computer terminal in the room next door and back in the main area. But neither was interactable.

I spent about five minutes searching the whole complex trying to figure out what to do. I accidentally clicked on the door and to my surprise got the conversation with the woman who told me to go to the security panel...which was what I was going to do anyway.

I think this scene needs to be revised because, like I said, locked doors are never interactable in Dead Man's Switch. I can think of two possibile revisions that would make it more intuitive:

1. Alex is standing there as soon as you walk in. You don't get the "where did he come from" moment, but it would be the most straightforward story-wise. After he is defeated, the security console is accessible.
2. When you get sufficiently far into the hallway (possibly when you explore the open room next door to the locked room), the dialog doesn't say something about the woman crying at the end of the hall, but instead says something like "you hear the sound of a sword being drawn in the main lobby." Then when the group goes back, everything goes as it is now, with the console being activated once he is defeated. Alex already mentions in dialog that there is a woman in the far room, so you can drop the locked door interaction thing, or alternatively keep it in addition to the change mentioned already. This solution would be easier for you implement, I suppose.

So yeah, please make a change to the scene so that folks like me don't get stuck on this part :-)
Last edited by Thunderforge; 24 Jan, 2014 @ 10:24pm
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