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Currently the victory condition for most levels is the destruction of Empire's Core. Defeat condition is the destruction of player's ( Green Color ) core. There's also camera clap effect so game won't end ''suddenly'' but the visual effect shall take place first. If you do experience problem in specific level, please let me know and I'll recheck the scripts.
Regarding AI, as I said before, unfortunately current scripting tools do not allow me to keep AI off the player's area. The demo system that I have made would in theory allow you to use Warbands for all rally flags for AI players ( like casting Warband 1 would cast AI 2's all rally flag at the same location ) and AI's attack / defend priority manipulations would make them less interested in messing with other player's dungeons. Sadly right now this system is not stable enough and thus was not implemented into campaign. It is stored in drafts on my end and will be introduced if devs fix WFTO editor. For now, as I suggested, make sure there's no gold on your end, this will make AI lose interest in your land and less likely to try mess it around.
As for the levels with problems, there's probably nothing you can do about it, but here's what I've experienced:
• I played level 2 for about 5 hours before I saved it and went to bed. I and one other underlord were the last ones standing. The AI survived because it did not expand or attack AT ALL for the entire game, and I survived because I walled off my core and used teleport pads and ghost pots (whatever they're called. I can never remember the names of things outside of the game.) The next day I can't find the game to load; so, I try to play it again. I either can't load the level because of a fatal error, or I play (on simple) for a period of time (15 minutes the first time, 36 minutes the second) before Mendicaus says something about/like "make sure your minions have the minimum necessities" before the camera clap. I come back to play later and I see level 2 has been completed? mkay.
• Sooo... level 3. I play for about 15 minutes before the camera claps. This time Mendi' didn't say anything beforehand. The game just stops.
There's small chance something got glitched on your end. If it's so, I suggest you restart Steam itself and then try playing the level again.
Since you got the level unlocked already, it will remain so even if I will push an update. This means you can return to the level that ended pre-maturely at any time and try again. I'll post here if I find something on my end.
Shame.
Regarding the difficulty - as you know there are two modes for choice. If Standard is too difficult, you can try Simple instead. It does grant plenty of bonuses as well as free gold per second gain which will help building dungeon and defenses faster.
Edit: I may reload your custom scenarios later. They're really good.
The false victory could be caused by some of experimental features that were used during the creation of this campaign. Game received many updates with patches so I'm not sure if the issue is still there with this campaign, however I had such problem with one of my other maps I've been working on and the fix I applied there did seem to work. Thus if the issue persists in this campaign again, I will try applying the similar fix and see how it goes from there.