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I've made some changes to the cut scene, so it now plays out in turn-based mode instead of in free-move mode. I've tested it about 20 times since making the change, and haven't seen the bug any of those times, so I THINK it's fixed now. Once Steam refreshes you to version 0.6.1, hopefully it will work for you too!
If anyone else runs into this, please let me know. I'd particularly like to know:
* Who else is on your team (if anyone)
* Whether anyone is in the Matrix
* Whether any active combat is happening during the cut scene
... but I'm crossing my fingers and hoping that nobody sees this again. :-D
And I have to say I'm absolutely loving the story and writing. Super job, this is top-notch work. I always played Seattle campaigns in PNP SR, so it's neat to play in CalFree and I think you did a great job giving it a different feel but still great SR flavor.
I almost hate to mention it b/c I'm enjoying the content and design so much, but I did find one other slightly glitchy mechanic. In the mission part, after siding with certain NPCs (should I be using spoiler tags in the bug thread? Don't know the ettiquite on this), after combat was complete I still had to wait for the NPCs to mindlessly walk around after each action (i.e., each mouse click) I took. Didn't break the game, just a slight annoyance, but you might get some complaints about it.
But again, great job! And keep it up, I wanna see my character all the way through your campaign!
Yeah, I've noticed that post-fight AI glitch as well. It seems to happen if you have people who are fighting on team Shadowrunner but who are AI-controlled. I've mitigated it a little, so now (at least in my own testing) they stop following you after a couple of clicks, but I totally agree that it's annoying. I might address it by keeping those units on a separate team that's allied with team Shadowrunner... the one downside with that approach is that they will no longer buff your units (it's nice to be surprised with a Heal or Aim spell), but it's still probably better than the following. I'll try testing and adding that change in the next couple of days.
I'll try running through the area again later in case that was just a one time glitch; hopefully it is as I was really looking forward to seeing what was coming next.
If I can make it happen on my own mac or PC, hopefully I can release a fix. Stay tuned!
Later, my post bridge conversation. Had Dalren as NPC, I think I got Orion's trigger instead.
Dalren's portrait displayed, but he asked how I felt about killing metas, and one of the responses was directed to Orion.
I haven't been able to reproduce the Mysterious Troll crash yet, but a couple of people have reported problems with that section, so I'll keep investigating until I figure out what's causing the problem. Thanks for your reports!
Two more less serious ones. The spirit before the security bridge is unsummonable, and once, I had a reinforcement character (the Japanese mage) die, and then summoned a spirit. This caused my party portraits to become layered over each other.
Great fun otherwise, though!
I enjoy this. Er...except this! :D
Cheers.
First matrix jack-in:
1) Killed every IC - SIN node didn't get unblock. :(
2) Alarm sounded - game halted. With some very weird error in console: http://clip2net.com/clip/m24072/1380106940-clip-65kb.jpg
Trying the same second time:
1) Go right first - kill all IC - both nodes not unblocked :(
2) Jacked out, jacked in, alaem sounded, black IC spawned. Started to attack after 3-4 rounds passed
Third time:
1) It worked, yay! Both nodes unlocked. I tried to get closer to the nodes, so I can see them when killing IC. Not sure if that helps.
2) ----- (jacked out before alarm)
Showed SIN to guard, but door doesn't open until I end the team turn.