Shadowrun Returns

Shadowrun Returns

Antumbra 2 - Eclipse
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cirion  [developer] 17 Sep, 2013 @ 2:56pm
Bugs! Bugs Bugs!
Bugs! We hates them! I’ve been pretty careful at testing this mission, and think that I’ve removed any serious bugs, but there’s a fair amount of complexity in the story, and I might have missed some things. If you run across any problems, I apologize! Please report what happened, with as much detail as you can remember about events leading up to the bug. Oh, and hold on to your save - in most cases, I’ll be able to release a fix that will only set you back to your latest checkpoint.

Minor bugs are welcome as well! Ugly tiles, odd AI behavior, anything that seems out of place… report it all here, and it will be dealt with as we deal with all bugs: blasted in the face with gigantic shotguns.

(Note: This thread dealt with bugs that occurred with Shadowrun Returns version 1.0.4. The current thread treating versions 1.1.0 and above can be found here. Cheers!)
Last edited by cirion; 18 Oct, 2013 @ 3:05pm
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Showing 1-15 of 23 comments
joshdisch 17 Sep, 2013 @ 11:08pm 
Hi, enjoyed part I and am enjoying part II so far... However, I got to the "Mysterious Troll" and no matter which option I choose (i.e., to ask questions or attack) the game freezes - it has a not-selectable "[...]" in the dialog box and nothing happens.
cirion  [developer] 18 Sep, 2013 @ 5:54am 
Yikes, sorry about that! Let me dig in and see what's going on. Thanks for reporting I'll try and get it fixed ASAP.
cirion  [developer] 18 Sep, 2013 @ 6:43am 
Hey @joshdisch - thanks again for the report. I was able to reproduce this - I'm not completely sure what the underlying problem is, but it appears to be a race condition in the game engine that can occur if you click at certain times during the cut scene.

I've made some changes to the cut scene, so it now plays out in turn-based mode instead of in free-move mode. I've tested it about 20 times since making the change, and haven't seen the bug any of those times, so I THINK it's fixed now. Once Steam refreshes you to version 0.6.1, hopefully it will work for you too!

If anyone else runs into this, please let me know. I'd particularly like to know:
* Who else is on your team (if anyone)
* Whether anyone is in the Matrix
* Whether any active combat is happening during the cut scene

... but I'm crossing my fingers and hoping that nobody sees this again. :-D
joshdisch 18 Sep, 2013 @ 10:47pm 
Yep, that worked! Thanks!

And I have to say I'm absolutely loving the story and writing. Super job, this is top-notch work. I always played Seattle campaigns in PNP SR, so it's neat to play in CalFree and I think you did a great job giving it a different feel but still great SR flavor.

I almost hate to mention it b/c I'm enjoying the content and design so much, but I did find one other slightly glitchy mechanic. In the mission part, after siding with certain NPCs (should I be using spoiler tags in the bug thread? Don't know the ettiquite on this), after combat was complete I still had to wait for the NPCs to mindlessly walk around after each action (i.e., each mouse click) I took. Didn't break the game, just a slight annoyance, but you might get some complaints about it.

But again, great job! And keep it up, I wanna see my character all the way through your campaign!
cirion  [developer] 19 Sep, 2013 @ 6:26am 
Aw, thank you for the kind comments! I really enjoyed going through the CalFree sourcebook and think it's a fascinating setting... some similarities to Seattle, but their chaotic history opens up some really interesting possibilities.

Yeah, I've noticed that post-fight AI glitch as well. It seems to happen if you have people who are fighting on team Shadowrunner but who are AI-controlled. I've mitigated it a little, so now (at least in my own testing) they stop following you after a couple of clicks, but I totally agree that it's annoying. I might address it by keeping those units on a separate team that's allied with team Shadowrunner... the one downside with that approach is that they will no longer buff your units (it's nice to be surprised with a Heal or Aim spell), but it's still probably better than the following. I'll try testing and adding that change in the next couple of days.
cirion  [developer] 19 Sep, 2013 @ 8:42pm 
FYI - I just uploaded version 0.6.3, which should finally stop that annoying behavior with friendly allies after a combat. This affected two maps, both of which I've tested several times with different configurations of allies and opponents. It seems to be much smoother now, but let me know if anything else crops up!
Malv 20 Sep, 2013 @ 6:34pm 
Hey there, wanted to first say thanks for making a great UGC and for taking the time to continue polishing out the bugs. I ran into something myself in the Armory area; shortly after passing the bridge and having a short conversation with my npc runner (the ork in this case), my screen faded to black after rounding the next corner and stayed that way. Pressing escape would allow me to hear the menu sounds but not actually see it, so I was left in the dark and had to force close the program.

I'll try running through the area again later in case that was just a one time glitch; hopefully it is as I was really looking forward to seeing what was coming next.
cirion  [developer] 21 Sep, 2013 @ 12:02am 
Hi Korel - sorry to hear about that glitch! You're the second person to report seeing something like that, so I think I'll need to dig in further and see if I can reproduce it. It's supposed to load the next scene there, I'm not sure why it isn't in your case. The other person who reported it said that it just worked on his next try, so if you see it again, maybe leave it up for a while longer to see if it decides to load.

If I can make it happen on my own mac or PC, hopefully I can release a fix. Stay tuned!
steelcoresoviet 22 Sep, 2013 @ 3:23pm 
I had a couple of bugs. My first playthrough, the Mysterious troll caused a crash. I had Dalren as an NPC. from what I saw, the dialogue initiated during a combat turn- the Troll walked over to center of the room, but still had AP remaining. If the game weren't set in combat rounds after the security went down, it'd maybe go better. Resolved itself on a replay.

Later, my post bridge conversation. Had Dalren as NPC, I think I got Orion's trigger instead.
Dalren's portrait displayed, but he asked how I felt about killing metas, and one of the responses was directed to Orion.
cirion  [developer] 22 Sep, 2013 @ 6:59pm 
@steelcoresoviet - good catch! You're totally right, it was linking to Orion's conversation instead of Dalmin's. I'll upload the fix shortly.

I haven't been able to reproduce the Mysterious Troll crash yet, but a couple of people have reported problems with that section, so I'll keep investigating until I figure out what's causing the problem. Thanks for your reports!
steelcoresoviet 22 Sep, 2013 @ 10:35pm 
Blast it, I knew I had the name wrong!
Two more less serious ones. The spirit before the security bridge is unsummonable, and once, I had a reinforcement character (the Japanese mage) die, and then summoned a spirit. This caused my party portraits to become layered over each other.
Great fun otherwise, though!
cirion  [developer] 23 Sep, 2013 @ 6:25am 
@steelcoresoviet - thanks again! Really appreciate your reports. The elemental summoning point is now fixed in version 0.6.7. I think that the problem with layered portraits is a game engine problem, so I don't think I can fix it, but I'll report it along to Harebrained Schemes and hopefully they can address it in a game patch.
royseddress 24 Sep, 2013 @ 9:59pm 
Hey, man. I ran into the freezing mysterious troll scene too. Everything stops. No Matrix. Just the Samurai with me. I have tried all three options and even attacked the troll with a spell...which he was immune to. The the erstwhile dude just saunters back behind the desk and freezes.

I enjoy this. Er...except this! :D

Cheers.

Originally posted by cirion:
Hey @joshdisch - thanks again for the report. I was able to reproduce this - I'm not completely sure what the underlying problem is, but it appears to be a race condition in the game engine that can occur if you click at certain times during the cut scene.

I've made some changes to the cut scene, so it now plays out in turn-based mode instead of in free-move mode. I've tested it about 20 times since making the change, and haven't seen the bug any of those times, so I THINK it's fixed now. Once Steam refreshes you to version 0.6.1, hopefully it will work for you too!

If anyone else runs into this, please let me know. I'd particularly like to know:
* Who else is on your team (if anyone)
* Whether anyone is in the Matrix
* Whether any active combat is happening during the cut scene

... but I'm crossing my fingers and hoping that nobody sees this again. :-D
Private Detective 25 Sep, 2013 @ 4:11am 
My five coins.

First matrix jack-in:
1) Killed every IC - SIN node didn't get unblock. :(
2) Alarm sounded - game halted. With some very weird error in console: http://clip2net.com/clip/m24072/1380106940-clip-65kb.jpg

Trying the same second time:
1) Go right first - kill all IC - both nodes not unblocked :(
2) Jacked out, jacked in, alaem sounded, black IC spawned. Started to attack after 3-4 rounds passed

Third time:

1) It worked, yay! Both nodes unlocked. I tried to get closer to the nodes, so I can see them when killing IC. Not sure if that helps.
2) ----- (jacked out before alarm)
Last edited by Private Detective; 25 Sep, 2013 @ 4:27am
Private Detective 25 Sep, 2013 @ 4:14am 
On enter:

Showed SIN to guard, but door doesn't open until I end the team turn.
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