The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Enemizer
GORDWAD  [developer] 11 Oct, 2013 @ 8:55am
Issues
If you notice any bugs caused by this mod, please post in this discussion. Thank you.
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Showing 1-7 of 7 comments
Gothic_mando 13 Nov, 2013 @ 12:49pm 
hey man great mod! really noticing the difference both in and out of dungeons, however there does seem to be one problem.
Recently, ive been doing the companions questline and infiltrating Silver Hand hideouts (werewolf hunters - they basically look like bandits..) and strangely, as soon as i entered i heard the typical grunts and insults of npcs in battle, upon inspection i noticed along with a few dead silver hand some dead bandits too! (obviously they dont see eye to eye what with one copying the others outfit >.> idk..) so im guessing this was due to your mod, i have no other mods like this installed. other than that, great mod! ^^
GORDWAD  [developer] 13 Nov, 2013 @ 10:10pm 
Thanks for the info. I think the werewolf hunters use the same ActorBase object as the typical bandits. Therefore, they would spawn an additional Bandit, just like any other Bandit would. I check the Werewolf Hunter ActorBase, and see if it uses scripts from its base object. That could possibly fix this.
GORDWAD  [developer] 18 Nov, 2013 @ 11:20pm 
This issue is resolved. The Silver Hand enemies use bandit ActorBase objects as a base class for their own ActorBase, and they inherit scripts as well. This caused Silver Hand enemies to spawn a Bandit when loaded. I fixed the issue by adding a check for the enemy's ActorBase. In order to spawn an enemy, the ActorBase for all Bandits must be the exact ActorBase which has the script applied. Therefore, instances of enmies who's ActorBase uses a Bandit ActorBase for a base class will not pass this check.
Gothic_mando 4 Apr, 2014 @ 9:14am 
thanks man! great job : )
just wondering if this fix has been applied to the skyrim nexus version of this mod too?
Last edited by Gothic_mando; 4 Apr, 2014 @ 9:15am
GORDWAD  [developer] 6 Apr, 2014 @ 7:19pm 
Yes. That fix is included in the Nexus version as well.
Gothic_mando 7 Apr, 2014 @ 1:57am 
brilliant! thanks! ^^
Owl of Moon 18 Sep, 2014 @ 5:14pm 
I will try this mod again, since I had that same problem,too. Maybe my game won't crash then, lol! XD
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Showing 1-7 of 7 comments
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