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—--- Banshee path—--
Path of the Banshee- Tiers I - Level 1 - 2 skill points
Your Hero gains 2HP, and chooses to follow the path of the Banshee. Unlocks the following skills-
Level 1- Eager spirits, Cause fear, Inflict despair, Frost protection
Level 3- Pass wall, Banshee aura
Level 4- Throw curse, Mark of death
Level 5- Frost amplification
Level 6- Exploit despair
Level 7- Path of the Banshee II
Path of the Banshee- Tiers II - Level 7 - 3 skill points
Your Hero gains 3HP, and chooses to continue further on the path of the Banshee. Unlocks the following skills-
Level 7- Soul collection, Shadow step, Frost protection
Level 8- Inflict melancholia, Fearsome
Level 9- Death apprentices
Level 10- Energy drain
Level 11- Invoke death
Level 12- Physic protection
Level 13- Path of the Banshee III
Path of the Banshee- Tiers III - Level 13 - 4 skill points
Your Hero gains 4HP, and chooses to master the path of the Banshee. Unlocks the following skills-
Level 13- Undying
Level 14- Blood feast
Level 15- Incarnation of despair
—-----------------------------------------------------------------------
—--- Remaining Vanilla talent- balance changes —------
TIERS I :
Cause fear- no changes
Inflict despair- skill points cost down to 3 (was 5)
Pass wall- skill points cost down to 2 (was 3)
Throw curse- no changes
Exploit despair- skill points cost down to 3 (was 5)
TIERS II :
Shadow step- skill points cost down to 3 (was 4)
Inflict curse- skill points cost down to 3 (was 4)
Invoke death- skill points cost down to 4 (was 5)
TIERS III :
Undying- skill points cost down to 4 (was 8)
—-----------------------------------------------------------------------
—--- New recycled talents from the base game —-------
TIERS I :
Mark of death - costs 1 skill point
Frost protection- costs 1 skill point
TIERS II :
Fearsome- costs 3 skill points
Physic protection- costs 3 skill points
Frost protection- costs 1 skill point
—---------------------------------------------------------------
—------------------------ Brand new talents —----------
TIERS I :
Eager spirits - costs 3 skill points
Stack ability
All incorporeal undead units in the party obtain the Quick learner ability, which increases their experience gain by 50%. This ability only functions when the hero is leading the army.
Banshee aura - costs 3 skill points
Halo ability
All adjacent enemy units suffer -1 resistance and -40% spirit protection.
Frost amplification - costs 4 skill points
Stack ability
All units in the party obtain +1 frost melee damage. This ability only functions when the hero is leading the army.
TIERS II :
Soul collection - costs 3 skill points
Stack ability
All incorporeal undead units in the party obtain the Soul collection ability, which make them gain permanently +10 morale every time they slay a unit. This ability only functions when the hero is leading the army.
Inflict melancholia- costs 2 skill points
Passive
This unit has a chance of inflicting Melancholia on its melee attacks.
Death apprentices- costs 3 skill points
Stack ability
All support units in the party obtain the Death ray ability. This ability only functions when the hero is leading the army.
TIERS III :
Blood feast- costs 5 skill points
Stack ability
All undead incorporeal units in the party obtain the Life steal ability. This ability only functions when the hero is leading the army.
Incarnation of despair- costs 6 skill points
Full action continue, medium range, once per battle
Teleport on target cell and attempt to fear all enemy units within a radius of 2 hexes, then metamorphose yourself into the Incarnation of despair.
—--- Death knight path—--
Path of the Death Knight- Tiers I - Level 1 - 2 skill points
Your Hero gains 2HP, and chooses to follow the path of the Death Knight. Unlocks the following skills-
Level 1- Bane of the good, Bone shell, Cave crawling, Spirit protection
Level 3- Overwhelm, Life steal
Level 4- Slash of darkness, Wizard worst enemy
Level 5- Protection from light
Level 6- Bleeding wounds
Level 7- Path of the Death knight II
Path of the Death Knight- Tiers II - Level 7 - 3 skill points
Your Hero gains 3HP, and chooses to continue further the path of the Death Knight. Unlocks the following skills-
Level 7- Melee command, Spiked bone overgrowth, Guard breaker
Level 8- Enfeebling fever, Martial art
Level 9- Death charge
Level 10- Life siphon strike
Level 11- Ankylosing strike
Level 12- Tireless
Level 13- Path of the Death knight III
Path of the Death Knight- Tiers III - Level 13 - 4 skill points
Your Hero gains 4HP, and chooses to master the path of the Death Knight. Unlocks the following skills-
Level 13- Death knight hunger
Level 14- Insatiable cruelty
Level 15- Palfrey from the abyss
—-----------------------------------------------------------------------
—--- Remaining Vanilla talent- balance changes —------
TIERS I :
Bane of the Good- skill points cost down to 3 (was 4)
Protection from light- skill points cost down to 4 (was 5)
Cave crawling- no changes
Spirit protection- no changes
Life steal- skill points cost up to 3 (was 2)
TIERS II :
Enfeebling fever- skill points cost down to 3 (was 5)
—-----------------------------------------------------------------------
—--- New recycled talents from the base game —-------
TIERS I :
Overwhelm- costs 2 skill points
Bleeding wounds- costs 3 skill points
TIERS II:
Melee command- costs 4 skill points
Guard breaker- costs 2 skill points
Martial art- costs 3 skill points
Tireless- costs 3 skill points
—---------------------------------------------------------------
—------------------------ Brand new talents —----------
TIERS I:
Bone shell- costs 2 skill points
Free use action, Self-range, no cooldown
Collect the bones of targeted corpse to form a protection around you. You instantly regain 10 HP and gain a cumulative +2 defense effect for 2 turns.
Slash of darkness- costs 3 skill points
Repeating action, Melee range, 2 turns cooldown
Performs a terrible piercing hit in front of you, dealing damage to all enemy units on a 3-hexes line.
Wizard worst enemy- costs 2 skill points
Passive ability
This unit obtains Summon slayer and Support slayer.
TIERS II:
Spiked bone overgrowth - costs 2 skill points
Free use action, Self-range, 1 turn cooldown
Bones covering your armor sharpen. Any unit striking you in melee will take 8 physical damage and has a chance to be affected by Bleeding wounds. This ability can only be used if you are affected by at least one stack of Bone shell effect.
Death charge- costs 3 skill points
Stack ability
All mounted units in the party gain +6 blight damage on their first strike in melee combat if they have moved 4 or more hexes this turn. This ability only functions when the hero is leading the army.
Life siphon strike- costs 3 skill points
Repeating action, melee range, 2 turns cooldown
Attacks targeted enemy unit and heal all friendly undead units around it by 10 HP for every hit performed. Undead, Machines, incorporeal and elemental units cannot be affected.
Ankylosing strike- costs 2 skill points
Passive
Melee attacks from this unit have a chance to inflict Stiffen limbs to their target for 2 turns.
TIERS III:
Death knight hunger - costs 4 skill points
Passive
Every time this unit slays another unit, it gains a cumulative bonus of +2 physic damage on its melee attacks and +5 maximum hp for the rest of the battle. Additionally, the hero obtains +40% spirit protection.
Insatiable cruelty - costs 6 skill points
Stack ability
All undead cavalry units in the party obtain the Killing momentum ability. This ability only functions when the hero is leading the army.
Palfrey from the abyss - costs 6 skill points
Single action, melee-range, once per battle
Summon a Palfrey from the abyss on target location, which will last up until the end of the battle. If its invoker is slayed, this unit will return to the chaos realm before the end of the battle.