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- Base spec related to tribes (Blood god & Conflux) will now allow to recruit tribe troops from the start of the game
- I will have to add the 4 other tribes as baseline spec- Miracle court, Kukulcan, Arachna, Wildkeepers
- Tribe units will require traditional military upgrades to be produced; this will help AI using them a bit more
- Big, big item rebalance & additions (full rework + many many new items, with a good chunk related to Tribes that you can get only by clearing a tribe set)
We did make a gentleman-rule that no human player heroes or leaders are allowed to take the Ghoul Curse ability, as it "produces" high level troops faster than all our cities can build them (see the old comments below). With this small correction all the 10 Ayalin-expansions combined makes for a valuable life extension of AoW3.
A continued big thank you for lots of fun gaming nights in that regard!
Sorry @Ayalin - missed your question from July :)
No - the Fallen Prince + Wraith is nice, but certainly no gamebreaker.
We are still playing without Necromancers though (restarting games where one of us randomly draws one), due to the power of Ghoul curse - see earlier dialogue, below..
Incarnation of despair is super powerful.
But my concern is the metamorphosed hero can gain experience over the hero level limitation rule
And both will not work on mind controled units.
And I really love the Dark knight path haha.
Yes, we actually even dropped a bunch of mods to get the "true Ayalin experience" as it was meant to be ;-)
I think the idea of Ghoul curse only working on T1 and T2 would make a good balance option - the necros would still be swarming the map, but with less powerful units, so there is a counter to that. As it is now, it is almost unnecessary to build troops as necro, but this would also bring the two otherwise wonderful T3 necro troops back into the game. It might actually strike a more fun balance than making it just a one-shot item.
One might even consider creating a like level 15 hero upgrade of Ghoul curse where T3s are then re-introduced to ghoul curse (Ghoul Damnation/Ghoul Plague, perhaps? :)), when it would no longer be a big disruption to the game. Excellent idea!
And as always: Thank you so much for keeping the magical world of AoW alive, while we wait another year for AoW4 to mature :-)
So first thing first- with or without my mods, in my opinion Necromancer is certainly one of the strongest if not the strongest class in the game. I took care when doing this mod to actually give to necro less "power" than what I did for other classes, but you are making good points;
- +1 to make the ghoul curse not working on mind controled unit.
- What would you think of making the hero ghoul curse ability to work only on tiers I and tiers II units? (could affect the unit ability as well btw).
Shame there is not some kind of replay system, would have been curious to see how players are interacting with my stuff.
1) The fact that the hero/deathbringer has a chance to apply this to every troop that it is up against
2) The Necromancer mod has several powers that reduces resistance and adds holy weakness
3) The fact that even units with Immunity to Mind Control can be converted, which otherwise normally bars the conversion of Tier 4 and some Tier 3 troops.
As it is now, necromancer leaders can simply create their own free armies out of units they have fought, with units much more capable than they can produce themselves. We have found no strategy to counter this - the necromancers are invincible.
We play only with the Premium Tribe mod and the required sub-mods, and with randomly distributed leaders.
Any plans on making this ability an active, one-use ability, and make Immunity to Mind Control units immune to Ghoul Curse?
because in https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1807189966/3361398331719893526 not the "in order" and there's more about the changes. me need full list with descriptions.thanks for the answer.
I see fixed this Ability's bug! thank you!
Now I can feel at ease become the Incarnation of Despair!
You can update safely even if a game is in progress, it should not cause any issues. Let me know if you find anything else and thank you again for spotting the bug vlad.
So I have investigated the crash and it's a 100% reproduction bug rate so it's pretty serious actually. I believe the game is not able to find back all the hero properties, and the detransform feature should not be used on heroes. I will remove the ability to detransform after using the ability and gives the unit a few more stuff to make up for it (certainly regrowth & a few move points, why not phase as well)
And thank you very much for the bug feedback. I will definitely investigate, especially the first one as it can make the game crash.
I am not too surprised for the explosive toxic death title, because it actually use the Corpse furia targeter (because it's the same effect). I can still do something about it.
Cheers mate!
I can't wait next Class updates!
I found two bugs.
>Incarnation of Despair: Open Hero/Leader's unit panel after using Incarnation's "phase" ability, Crash it.
I can't found cause of this bug, sorry.
>Infused Cadaver's Toxic Death: If Cadavers on death, Explosion all corpses on the battlefield.
Cause is "Corpse Furia Targeter" inside "Explosive toxic death ability".
I'm not native English languages. Can you reading this? (Paralyzed with Fear)
Thanks!