Oxygen Not Included

Oxygen Not Included

Customize Buildings (more capacity, less dupes)
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Crash.
Crash happens with the following error message shortly upon loading game in latest experimental branch. Can confirm that it's this mod because upon disabling the mod the crash does not happen.

I know that it's not reasonable to expect support for experimental builds and I'm not expecting a fix, but just a heads up that the following crash is happening with the latest build that happened a couple hours ago, just in case it eventually makes it to live.

For now, I'm going to be rolling back to live.

MissingMethodException: void Storage.DropAll(bool,bool,UnityEngine.Vector3,bool)

(wrapper dynamic-method) Storage.Storage.OnQueueDestroyObject_Patch1(Storage,object)
Storage+<>c.<.cctor>b__135_2 (Storage component, System.Object data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Storage.cs:231)
EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:111)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:148)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
TracesExtesions.DeleteObject (UnityEngine.GameObject go) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Traces.cs:49)
TracesExtesions.DeleteObject (UnityEngine.Component cmp) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/Traces.cs:58)
Constructable.FinishConstruction (UtilityConnections connections, Worker workerForGameplayEvent) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Constructable.cs:233)
Constructable+<>c__DisplayClass32_0.<OnCompleteWork>b__1 (System.Object data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/components/Constructable.cs:138)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/EventSystem.cs:161)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:411)
BuildingComplete.OnCleanUp () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/BuildingComplete.cs:323)
KMonoBehaviour.OnDestroy () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:230)

Build: U34-474624-S
Viimeisin muokkaaja on Doesn't Learn From Mistakes; 12.8.2021 klo 22.48
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Fumihiko  [kehittäjä] 13.8.2021 klo 10.28 
Highly appreciate the heads up. You can disable the option AirfilterDropsCanisters to fix it for now.
Lukas 13.8.2021 klo 13.00 
http://puu.sh/I3FvB/988271d1f2.png

I don't have airfilterdropscanister on but it crash, could be another cause
Fumihiko  [kehittäjä] 20.8.2021 klo 13.26 
Exceptionally I also compiled the beta branch for this update. Does work now.
Build: U34-476059-SD After update, game crash.
MissingMethodException: void Storage.DropAll(bool,bool,UnityEngine.Vector3,bool)

(wrapper dynamic-method) Storage.Storage.OnQueueDestroyObject_Patch1(Storage,object)
Storage+<>c.<.cctor>b__135_2 (Storage component, System.Object data) (at <479d698977b8443daf7ca8216d80ce1d>:0)
EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) (at <df39314802ed43e5bbf6fc703b89198b>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <df39314802ed43e5bbf6fc703b89198b>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <df39314802ed43e5bbf6fc703b89198b>:0)
TracesExtesions.DeleteObject (UnityEngine.GameObject go) (at <df39314802ed43e5bbf6fc703b89198b>:0)
TracesExtesions.DeleteObject (UnityEngine.Component cmp) (at <df39314802ed43e5bbf6fc703b89198b>:0)
Constructable.FinishConstruction (UtilityConnections connections, Worker workerForGameplayEvent) (at <479d698977b8443daf7ca8216d80ce1d>:0)
Constructable.OnCompleteWork (Worker worker) (at <479d698977b8443daf7ca8216d80ce1d>:0)
Workable.CompleteWork (Worker worker) (at <479d698977b8443daf7ca8216d80ce1d>:0)
Worker.CompleteWork () (at <479d698977b8443daf7ca8216d80ce1d>:0)
Worker.Work (System.Single dt) (at <479d698977b8443daf7ca8216d80ce1d>:0)
GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__1 (StateMachineInstanceType smi, System.Single dt) (at <479d698977b8443daf7ca8216d80ce1d>:0)
BucketUpdater`1[DataType].Update (DataType data, System.Single dt) (at <df39314802ed43e5bbf6fc703b89198b>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <df39314802ed43e5bbf6fc703b89198b>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <df39314802ed43e5bbf6fc703b89198b>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <df39314802ed43e5bbf6fc703b89198b>:0)
Game.SimEveryTick (System.Single dt) (at <479d698977b8443daf7ca8216d80ce1d>:0)
Game.Update () (at <479d698977b8443daf7ca8216d80ce1d>:0)

Build: U34-476059-SD
Fumihiko  [kehittäjä] 27.8.2021 klo 7.53 
This is the same issue and caused by function call rename. It's fixed.
Well 27.8.2021 klo 16.04 
Error in ToolMenu.ToolMenu.OnSpawn
System.ArgumentException: 267 is not bound in GameInputBindings
at GameUtil.ActionToBinding (Action action) [0x0003e] in <479d698977b8443daf7ca8216d80ce1d>:0
at GameUtil.GetActionString (Action action) [0x00010] in <479d698977b8443daf7ca8216d80ce1d>:0
at GameUtil.ReplaceHotkeyString (System.String template, Action action) [0x00000] in <479d698977b8443daf7ca8216d80ce1d>:0
at ToolMenu.BuildRowToggles (System.Collections.Generic.IList`1[T] row) [0x000e9] in <479d698977b8443daf7ca8216d80ce1d>:0
at ToolMenu.<OnSpawn>b__43_1 (System.Collections.Generic.List`1[T] row) [0x00000] in <479d698977b8443daf7ca8216d80ce1d>:0
at System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) [0x00024] in <695d1cc93cca45069c528c15c9fdd749>:0
at ToolMenu.OnSpawn () [0x00052] in <479d698977b8443daf7ca8216d80ce1d>:0
at KMonoBehaviour.Spawn () [0x0005d] in <df39314802ed43e5bbf6fc703b89198b>:0

at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <9fe2cbebfa394c8da6af069ec8cc9ef4>:0
at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at KMonoBehaviour.Spawn () [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
at KMonoBehaviour.Start () [0x00000] in <df39314802ed43e5bbf6fc703b89198b>:0
Build: U34-476059-S
Fumihiko  [kehittäjä] 27.8.2021 klo 21.28 
I can't seem to replicate this issue. When does it happen?
Well 27.8.2021 klo 22.56 
When loading all the mods. By default.
Well 28.8.2021 klo 0.37 
I reinstalled the game and all the mods. The question is no longer relevant.
Fumihiko  [kehittäjä] 28.8.2021 klo 5.31 
:steamthumbsup:
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