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Also the tech 'Simple Launchers' seems to not unlock anything in my current game. All the basic grenade launchers are unlocked by the 'Heavy Weapons' tech. I'm not sure it's directly related to this patch or not.
Anything I can provide that will help you? logs, modlists? Load orders?
I can make another log with less mods enabled if you prefer.
@Andross is there a repo for this patch, I can make a pull request.
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Verse.Log:Error(String, Boolean)
Verse.DirectXmlLoader:ItemFromXmlFile(String, Boolean)
RimWorld.PlayerKnowledgeDatabase:ReloadAndRebind()
RimWorld.PlayerKnowledgeDatabase:.cctor()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Have two error repair it please thanks
Fixed by changing label <requiredResearchBuilding>
in file /Defs/ResearchProjectDefs/ResearchProjects_Various.xml
old contain: TableMachining
'fixing' contain: HiTechResearchBench
original modification really requires HiTech-la-la-la, but fix replaces string with TableMachining, thats the difference