RimWorld

RimWorld

Alpha Mythology
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Sarg Bjornson  [udvikler] 29. apr. 2021 kl. 23:43
Bug Reports
This is a centralized topic to report bugs, since the new topics created don't send you a notification.

If you want me to take a look at your error, I NEED you to submit error logs. It is crucial you provide me with Hugslib logs - I am not interested in comments ‘X doesn’t work because Y’, and I will not reply to those, even delete them if they hide proper bug reporting. Hugslib logs are what tells us, devs, what went wrong, and what mods you were using.

IF YOU DON'T POST A HUGSLIB LOG, YOUR REPORT WILL BE DELETED FROM NOW ON TO AVOID CLUTTER.

To get hugslib logs, make sure you have a Hugslib mod running, then press CTRL-F12 while in game and copy the link to us.

If Hugslib is not an option:

Note that you can find your logs at \steamapps\common\RimWorld\RimWorldWin64_Data\output_log.txt and you can share it with me by uploading it to https://pastebin.com
Sidst redigeret af Sarg Bjornson; 21. maj 2021 kl. 1:58
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kukun 28. maj 2021 kl. 20:31 
Hey Sarg, sorry to bother you, but it seems like the automatic toggle option for Chimera's fire breath doesn't work (?) I've tried to toggle it on and off multiple times but every time they still breathe fire. Of course, I didn't manually choose a target for them for clarity. It scared the ♥♥♥♥ out of me when they tried to burn down my colony. If it is possible, could you look into it? Or maybe corporate a melee only mode for them? Thank you in advance.
(No error appeared on my debug log, in case you are wondering)
Sarg Bjornson  [udvikler] 28. maj 2021 kl. 23:10 
That happens because you are using another mod that uses the old ranged attacks system. It can be Genetic Rim or Forsakens: Fauna, which I'm updating soon
Rezu 25. juni 2021 kl. 0:27 
Hey, I got the logs from the thing I mentioned in my comment, made a new colony just to try it out

https://gist.github.com/d7b1b702c12e80b52803d1b133f3a4ef

Seems to be related to a missing sound of some sort? Made a new colony and spawned a few basilisks to test it and all 3 colonists + a few more had this happen when they cut the grass.

As for the grass not disappearing, I obscenely sped up time and triggered a long night event from Vanilla Events Expanded so all the plants would die from lack of sunlight and the rotted plants are still there :/
Sarg Bjornson  [udvikler] 25. juni 2021 kl. 0:30 
"Tried to PlayOneShot with null SoundDef" Yeah, but I'm not sure which mod may cause this, I'm sorry. No sounds should play at all when cutting plants in vanilla, so look for mods that add something like that.

The ruined vegetation takes a LONG time to disappear, yeah. That's just the way it is. You can burn them with molotovs
Sidst redigeret af Sarg Bjornson; 25. juni 2021 kl. 0:32
Rezu 25. juni 2021 kl. 3:47 
Oprindeligt skrevet af Sarg Bjornson:
"Tried to PlayOneShot with null SoundDef" Yeah, but I'm not sure which mod may cause this, I'm sorry. No sounds should play at all when cutting plants in vanilla, so look for mods that add something like that.

The ruined vegetation takes a LONG time to disappear, yeah. That's just the way it is. You can burn them with molotovs
Oh that's true, I didn't think of that, thanks! I'll get back to you if I find out which mod is causing the sound error.
ephemera 21. juli 2021 kl. 11:05 
Tlilcoatls are no longer trainable in 1.3 (can only learn tameness, not guard or attack) -- not sure if other animals in this mod also had their train-ability lowered, haven't tamed any others yet.
Sarg Bjornson  [udvikler] 21. juli 2021 kl. 11:36 
Oh ♥♥♥♥, trainability defaults to None instead of Intermediate now! Thanks for pointing that out, I'll fix that tomorrow
Sarg Bjornson  [udvikler] 24. juli 2021 kl. 10:59 
No errors on that log...
Sarg Bjornson  [udvikler] 24. juli 2021 kl. 12:14 
Can't say I've knowingly used that method in any of my mods...
ꌗꉣ꒒ꂦ꓄ 6. aug. 2021 kl. 1:04 
Not something that an error log will help with.... ;)

Gryphons are marked as corpse/meat, animal products, processed food, kibble, and meal-eaters... but they aren't marked as predators so they cannot fend for themselves unless they can successfully scavenge or rummage for trash like large feathered raccoons. Powerful and majestic beasts indeed! Is this intentional? ;)
Delta1138 2. sep. 2021 kl. 6:55 
@Sarg Bjornson

The Basilisk is bugged; well not them but the "dead" versions of plants they passively create, I assign my pawns to go chop them as they spawned in the middle of my crop fields before initial sowing and they get stuck in a plant cutting loop on the spot and the plant refuses to be removed short of burning it.

Didn't notice any red errors, can take another look and post if the issue is not replicate-able.
Darrien 11. mar. 2022 kl. 14:33 
The Salamander when dead will still generate the intense heat it normally so I ended up with a kitchen with a temperature of 60C
Sarg Bjornson  [udvikler] 11. mar. 2022 kl. 23:16 
Yes :)
Sarg Bjornson  [udvikler] 30. maj 2022 kl. 22:33 
Those seem to be caused by some other mod that is patching my defs badly and duplicating a tag
Uncle Nanny 31. maj 2022 kl. 20:32 
Best I can figure is it's a conflict with Rimworld of Magic. If I turn that mod off, the errors go away. I have to assume many people use both these mods though, so if no one else is reporting this on either mod page, maybe it's something else?
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