安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
(No error appeared on my debug log, in case you are wondering)
https://gist.github.com/d7b1b702c12e80b52803d1b133f3a4ef
Seems to be related to a missing sound of some sort? Made a new colony and spawned a few basilisks to test it and all 3 colonists + a few more had this happen when they cut the grass.
As for the grass not disappearing, I obscenely sped up time and triggered a long night event from Vanilla Events Expanded so all the plants would die from lack of sunlight and the rotted plants are still there :/
The ruined vegetation takes a LONG time to disappear, yeah. That's just the way it is. You can burn them with molotovs
Gryphons are marked as corpse/meat, animal products, processed food, kibble, and meal-eaters... but they aren't marked as predators so they cannot fend for themselves unless they can successfully scavenge or rummage for trash like large feathered raccoons. Powerful and majestic beasts indeed! Is this intentional? ;)
The Basilisk is bugged; well not them but the "dead" versions of plants they passively create, I assign my pawns to go chop them as they spawned in the middle of my crop fields before initial sowing and they get stuck in a plant cutting loop on the spot and the plant refuses to be removed short of burning it.
Didn't notice any red errors, can take another look and post if the issue is not replicate-able.