Counter-Strike 2

Counter-Strike 2

Overgrown
nx 7 Oct, 2013 @ 1:24pm
Bugs - Overgrowth
Hey, Psy. Great work on the map. Just wanted to point a couple of things out:

You can hop up here and see this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=184332757

and a clipping issue here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=184332809

You might also want to make some of the sinage stand out more, like this one for bombsite B:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=184333358
< >
Showing 1-15 of 20 comments
elegance and stoicism  [developer] 7 Oct, 2013 @ 2:14pm 
Thanks for the feedback. :)
tomgor 8 Oct, 2013 @ 6:54am 
TSpawn bug:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=184463838
Very often 2 Terrorists get spawned in the same place in TSpawn and they are blocked until round ends or one of them dies.
Last edited by tomgor; 8 Oct, 2013 @ 6:57am
elegance and stoicism  [developer] 9 Oct, 2013 @ 1:52pm 
Originally posted by tomgor:
TSpawn bug:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=184463838
Very often 2 Terrorists get spawned in the same place in TSpawn and they are blocked until round ends or one of them dies.

Was this with 32 players?

Even so, there are 16 Terrorist spawns and none of them are overlapping each other.

Not entirely sure why this is happening. :(
TD| SJ 9 Oct, 2013 @ 4:53pm 
I'm seeing the terrorist getting stuck in each other at spawn, too. This is with 16vs16.
elegance and stoicism  [developer] 10 Oct, 2013 @ 4:38am 
Originally posted by TD| Shotgun Jesus:
I'm seeing the terrorist getting stuck in each other at spawn, too. This is with 16vs16.

Does this happen on other maps with 32 player spawns?

I guess I could add a couple more spawns and see if that solves the issue. Otherwise, it might be a bug with the game itself.
tomgor 10 Oct, 2013 @ 5:45am 
Originally posted by Aaron:
Was this with 32 players?
32
tomgor 10 Oct, 2013 @ 5:48am 
Originally posted by Aaron:
Does this happen on other maps with 32 player spawns?

I guess I could add a couple more spawns and see if that solves the issue. Otherwise, it might be a bug with the game itself.

I have no idea. I have never seen it before on other maps with 32 players support. I don't remember it happening on the 1st published version of the Overgrown, though.
Last edited by tomgor; 10 Oct, 2013 @ 5:49am
tomgor 10 Oct, 2013 @ 11:06am 
Originally posted by Aaron:
I guess I could add a couple more spawns and see if that solves the issue. Otherwise, it might be a bug with the game itself.

There are at least 2 places where this phenomena happens - see the
screenshots.

Maybe you could remove those syuspected spawns and add them again in a little different way?

elegance and stoicism  [developer] 11 Oct, 2013 @ 4:12am 
Originally posted by tomgor:
Originally posted by Aaron:
I guess I could add a couple more spawns and see if that solves the issue. Otherwise, it might be a bug with the game itself.

There are at least 2 places where this phenomena happens - see the
screenshots.

Maybe you could remove those syuspected spawns and add them again in a little different way?

I made a fix last night which *should* work. This will be up later today.
tomgor 11 Oct, 2013 @ 5:35am 
Many thanks! Waiting impatiently...
elegance and stoicism  [developer] 11 Oct, 2013 @ 3:39pm 
Originally posted by tomgor:
Many thanks! Waiting impatiently...

Should be fixed now. :)
tomgor 13 Oct, 2013 @ 1:54am 
Originally posted by Aaron:

Should be fixed now. :)

Indeed, it is. Fantastic! Thank you!
Seriox 24 Jan, 2014 @ 7:43am 
@Aaron there some water/ skybox bugs. Please fix.

Nice map :ss13ok:
elegance and stoicism  [developer] 24 Jan, 2014 @ 11:57am 
Originally posted by Seriox:
@Aaron there some water/ skybox bugs. Please fix.

Nice map :ss13ok:

Thanks, man.

Think you could point to where these bugs are exactly? I found one near T spawn where a bit of displacement is sticking out and another along the alleyway where water and building keep popping in and out depending on where you stand.
james 3 Jul, 2014 @ 6:43am 
got pushed with older nav :( several tiles in unaccable areas, one way problems - obviously weird bot behaviour http://imgur.com/nMw6IE3 and http://imgur.com/76jvt8s

p_NM adv nav:
http://s000.tinyupload.com/index.php?file_id=20753857403776958023
Last edited by james; 3 Jul, 2014 @ 8:01pm
< >
Showing 1-15 of 20 comments
Per page: 1530 50