Kenshi
Cyberpunk Armoury
Zvirbulis 26 Feb, 2020 @ 4:49pm
In the subject of thigh-high boots
Last edited by Zvirbulis; 26 Feb, 2020 @ 4:49pm
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Showing 1-14 of 14 comments
Red Cloud  [developer] 29 Feb, 2020 @ 2:36pm 
So I've tweaked some things and reuploaded it, so check if it fixed the problem. Unfortunately, I can't recreate the issue on my end, so I'm not certain why they are not showing up for you.
EuchreJack 13 Mar, 2020 @ 3:33pm 
I've experienced the same problem on my end, so I played around with the settings, and found that by changing the material of the thigh high boots to "drifter2", the boots would appear. So the problem is with the material entries for the boots and not the coding of the boots themselves.

Unrelated: the Drifter2 material is very unflattering for the boots, lol.
EuchreJack 13 Mar, 2020 @ 3:42pm 
I noticed that the material file for "Thigh High Boots - Black" lacks a defined color map. It seems to be the only difference between it and your custom material Tinkerbell, which seems to work properly.
EuchreJack 13 Mar, 2020 @ 4:00pm 
Well, that didn't work. I tested whether the material Thigh High Boots - Black, if modded to include a defined color map, would work, and it didn't, so that doesn't appear to be the problem.
EuchreJack 13 Mar, 2020 @ 4:24pm 
The problem is with the normal map defined on the Thigh High Boots material. By changing it to the same as Drifter2 material, the Thigh High Boots appear, however without good colorization (solid black rather than textured). Tested with creating a new file for the texture file and linking to it, but that doesn't seem to work either.
Last edited by EuchreJack; 13 Mar, 2020 @ 4:33pm
Red Cloud  [developer] 17 Mar, 2020 @ 3:46pm 
Did you ever get this sorted? I wonder if it could be as simple as reinstalling the mod. Sometimes with steam and large mods things can get screwy. Other than that, my other thought was that maybe the material entry in FCS was corrupted. I tried deleting it and recreating it from scratch. Or the thigh high boot entries themselves are corrupted. I'm hesitant to play around with the armour entries for the boots because each item is registered with unique id and I think that if I deleted the boots and recreated the entry from scratch, everyone's boots would disappear from the game.
EuchreJack 18 Mar, 2020 @ 6:42pm 
Well, I was able to determine that the material entry was the problem, not the armor entry. In fact, by changing the material entry on the boots, they would appear "normally".
Qes 27 Apr, 2020 @ 10:58am 
I really hope someone figured out a solution to this. I need the community part map for other things, and the loss of these black boots gives me a frown.
Qes 27 Apr, 2020 @ 11:49am 
I tried to get the boots to show up by switching the material to "drifter 2"

It did not work, assuming I did switch it on the right hand panel where the material was listed in the armor objects.
Qes 28 Apr, 2020 @ 10:19pm 
I played around for a few hours with the FCS trying to get the boots, ugly or of any kind to show up, and failed miserably. I've no idea why they dont show, they seem identical (to my amateur eye) to other cyberpunk equipment that does show. Changing the material for me did nothing, they refuse to show period .
sanguinis 1 Mar, 2021 @ 2:43pm 
The 100%-proof way to check for disappearance that I found was to talk to plastic surgeon and open character editor. Confirm - poof, boots AWOL.

re: materials, they are stored in savegame for each instance of items currently present in the world, so modding an item in FCS won't change the material on already existing item, you'd need either to spawn a new item or edit the material itself to see changes.

In the end, I resolved the issue by downscaling all textures to 2048x2048 from the original 2500x2500. Now the boots work fine.
EuchreJack 23 Jun, 2021 @ 7:31pm 
Oh, that is probably it. The boots are probably too big or something
[Micky] The Wolf 21 Jul, 2021 @ 4:02am 
I have run everywhere, and yet able to find it...
Originally posted by sanguinis:
The 100%-proof way to check for disappearance that I found was to talk to plastic surgeon and open character editor. Confirm - poof, boots AWOL.

re: materials, they are stored in savegame for each instance of items currently present in the world, so modding an item in FCS won't change the material on already existing item, you'd need either to spawn a new item or edit the material itself to see changes.

In the end, I resolved the issue by downscaling all textures to 2048x2048 from the original 2500x2500. Now the boots work fine.

And I also solved the problem with your method. I used the GIMP program; export settings: compression DTX1, generate mipmaps.
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