XCOM 2
[WotC] Big Iron Weapon Pack
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∑3245  [desenvolvedor(a)] 21/ago./2019 às 6:25
Bug Report Thread
Found a bug? Report it here!

Please be very descriptive with your post (where it occurred, what was happening at the time of the occurance), and post your launch.log file or else I won't be able to help you.

Saying my game is broken because of this mod is not descriptive.
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Cato 24/ago./2019 às 11:26 
There appears to be an incompatibility with this mod and Advent Avengers Future AI mod.

Issue:
Pistols are added twice, only half of them are bugged entries in the loadout screen which do not fire on mission.

Believed Cause:
In AA's mod, the X2Item_DefaultWeapons_ADVFUTURE.uc file is adding militia pistols to the Avenger at the start of campaigns. E3245 packs are then picking them up as weapon types.

Possible Workaround:
Using Iridar's Weapon Skin Replacer Config with the following alleviates the issue somewhat.

+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_CV
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_MG
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_BM
∑3245  [desenvolvedor(a)] 24/ago./2019 às 12:01 
Escrito originalmente por Cato Heresy:
There appears to be an incompatibility with this mod and Advent Avengers Future AI mod.

Issue:
Pistols are added twice, only half of them are bugged entries in the loadout screen which do not fire on mission.

Believed Cause:
In AA's mod, the X2Item_DefaultWeapons_ADVFUTURE.uc file is adding militia pistols to the Avenger at the start of campaigns. E3245 packs are then picking them up as weapon types.

Possible Workaround:
Using Iridar's Weapon Skin Replacer Config with the following alleviates the issue somewhat.

+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_CV
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_MG
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_BM

Not sure if it's actually this mod's problem, because this mod only add its own weapons to the game and does not touch any other weapons.
Cato 25/ago./2019 às 1:29 
Escrito originalmente por ∑3245:
Not sure if it's actually this mod's problem

I agree. Just raising awareness of it.

Hopefully this saves you & others some detective work if someone comes crying over having 30+ buggy pistols in their loadout menu.
Lava410 25/set./2019 às 18:38 
Got a bit of an issue. So I've been using your pistols as a primary weapon, but I have noticed in game that the pistols don't have a range table, so when I shot the lost: it was a static percentage regardless of range.

I checked the code and saw that each of your weapons DO have a range table, so I'm not sure where the issue is, but I think it only started being an issue after using your mod. Just thought it would be something worth looking into (I personally love this mod's guts... so yeah!)
Alex342213334 24/nov./2022 às 17:03 
I've had some issues with the wood grip revolver textures not loading, and producing an error. Just those ones, anything with a black grip works fine.
alexo2008 19/jan./2023 às 6:01 
Sometimes the textures for these weapons will not load so they look blue and white in game and during load out or they are pitch black
Totally Not Ed 2/fev./2023 às 6:17 
Guns are blue. Like others say. Pls fix, there's no other revolver mods on here besides this.
I too am having the problem with blue and white revolvers.
https://imgur.com/a/lh9sVG0
Última edição por EightHeadedSerpent; 6/fev./2023 às 10:25
Black 1/abr./2023 às 17:22 
I've noticed since the update that the Mateba is invisible, although still entirely useable.
RickDicolus 24 de jan. às 14:52 
Anyone playing this mod with LWOTC (untested in other versions)- there is an extra folder in the weapon config for templars- it is causing duplicates. Removing that folder removed the duplicates and allows anyone who can use pistols equip them.

Love the revolvers man, thank you!
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