XCOM 2
[WotC] Big Iron Weapon Pack
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∑3245  [dév.] 21 aout 2019 à 6h25
Bug Report Thread
Found a bug? Report it here!

Please be very descriptive with your post (where it occurred, what was happening at the time of the occurance), and post your launch.log file or else I won't be able to help you.

Saying my game is broken because of this mod is not descriptive.
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Cato 24 aout 2019 à 11h26 
There appears to be an incompatibility with this mod and Advent Avengers Future AI mod.

Issue:
Pistols are added twice, only half of them are bugged entries in the loadout screen which do not fire on mission.

Believed Cause:
In AA's mod, the X2Item_DefaultWeapons_ADVFUTURE.uc file is adding militia pistols to the Avenger at the start of campaigns. E3245 packs are then picking them up as weapon types.

Possible Workaround:
Using Iridar's Weapon Skin Replacer Config with the following alleviates the issue somewhat.

+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_CV
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_MG
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_BM
∑3245  [dév.] 24 aout 2019 à 12h01 
Cato Heresy a écrit :
There appears to be an incompatibility with this mod and Advent Avengers Future AI mod.

Issue:
Pistols are added twice, only half of them are bugged entries in the loadout screen which do not fire on mission.

Believed Cause:
In AA's mod, the X2Item_DefaultWeapons_ADVFUTURE.uc file is adding militia pistols to the Avenger at the start of campaigns. E3245 packs are then picking them up as weapon types.

Possible Workaround:
Using Iridar's Weapon Skin Replacer Config with the following alleviates the issue somewhat.

+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_CV
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_MG
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_BM

Not sure if it's actually this mod's problem, because this mod only add its own weapons to the game and does not touch any other weapons.
∑3245 a écrit :
Not sure if it's actually this mod's problem

I agree. Just raising awareness of it.

Hopefully this saves you & others some detective work if someone comes crying over having 30+ buggy pistols in their loadout menu.
Got a bit of an issue. So I've been using your pistols as a primary weapon, but I have noticed in game that the pistols don't have a range table, so when I shot the lost: it was a static percentage regardless of range.

I checked the code and saw that each of your weapons DO have a range table, so I'm not sure where the issue is, but I think it only started being an issue after using your mod. Just thought it would be something worth looking into (I personally love this mod's guts... so yeah!)
I've had some issues with the wood grip revolver textures not loading, and producing an error. Just those ones, anything with a black grip works fine.
Sometimes the textures for these weapons will not load so they look blue and white in game and during load out or they are pitch black
Guns are blue. Like others say. Pls fix, there's no other revolver mods on here besides this.
I too am having the problem with blue and white revolvers.
https://imgur.com/a/lh9sVG0
Dernière modification de EightHeadedSerpent; 6 févr. 2023 à 10h25
I've noticed since the update that the Mateba is invisible, although still entirely useable.
Anyone playing this mod with LWOTC (untested in other versions)- there is an extra folder in the weapon config for templars- it is causing duplicates. Removing that folder removed the duplicates and allows anyone who can use pistols equip them.

Love the revolvers man, thank you!
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