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Issue:
Pistols are added twice, only half of them are bugged entries in the loadout screen which do not fire on mission.
Believed Cause:
In AA's mod, the X2Item_DefaultWeapons_ADVFUTURE.uc file is adding militia pistols to the Avenger at the start of campaigns. E3245 packs are then picking them up as weapon types.
Possible Workaround:
Using Iridar's Weapon Skin Replacer Config with the following alleviates the issue somewhat.
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_CV
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_MG
+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=MilitiaPistol_BM
Not sure if it's actually this mod's problem, because this mod only add its own weapons to the game and does not touch any other weapons.
I agree. Just raising awareness of it.
Hopefully this saves you & others some detective work if someone comes crying over having 30+ buggy pistols in their loadout menu.
I checked the code and saw that each of your weapons DO have a range table, so I'm not sure where the issue is, but I think it only started being an issue after using your mod. Just thought it would be something worth looking into (I personally love this mod's guts... so yeah!)
https://imgur.com/a/lh9sVG0
Love the revolvers man, thank you!