RimWorld
Vanilla Furniture Expanded - Security
illAligned 26 sierpnia 2019 o 8:55
Suggestions
I have a suggestion. How about some kind of Furniture expanded Ultra/Archotech module?
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Wyświetlanie 1-15 z 108 komentarzy
illAligned 26 sierpnia 2019 o 10:18 
also for this mod how about some kind of Tesla turret?
Oskar Potocki  [producent] 26 sierpnia 2019 o 11:48 
ckennedy2
Archotech furniture should never be craftable as it's incomprehensible by human minds.

Ultra tech furniture is our Spacer pack.
illAligned 26 sierpnia 2019 o 15:03 
ok.
lorddragoblade 27 sierpnia 2019 o 0:34 
mod menu option to increase artillery range on map plz
illAligned 27 sierpnia 2019 o 9:31 
@lorddragoblade I second this.
PantsOffDanceOff 27 sierpnia 2019 o 10:56 
How about some spike-moats? Like the trench, filled with wooden spikes and mud, slows down movement speed, damages anyone crossing it.
Zaimine Zatchet 27 sierpnia 2019 o 16:00 
anti air gun,shoots down SOME not all of the artillery shells
Oskar Potocki  [producent] 27 sierpnia 2019 o 16:11 
MaybeNotACow
How is that different from barbed wire, use wise? No point in making an exactly the same thing that just looks different.

Cacmonkey
Shield generator seems like a better option here, as it has it's trade-offs. Adding an anti-air gun would require us to design it to be by definition worse than a shield generator, and it just seems like an ability that Industrial colonies shouldn't have - intercepting flying projectiles should be a thing of spacer nations.
Muuuuuuuhh 27 sierpnia 2019 o 18:19 
Not really a suggestion for this Security mod in particular but a Vanilla Transport Expanded mod that add some new kind of mode of transportation (like plane/boat/shuttle/ship) would probably be awesome.

Yes there is already mods that are doing pretty much it like the Cargo pod Transport mod and its derivatives but the loading mechanism is the same as vanilla pod wich mean that you can't load things (like pawns or items) in it whenever you want without having to discharge it completly and in addition the author drop support for the mod.
There is also OHU Dropship which have a little better loading system and vanilla graphic fidelity but seem to still have lot of bug in it.

And that without mentionning the fact that none of them are multiplayer compatible :steamsad:

It's just a suggestion tho, keep up the good work :steamhappy:
Ostatnio edytowany przez: Muuuuuuuhh; 28 sierpnia 2019 o 5:46
76561198112862746 27 sierpnia 2019 o 22:17 
How bout an EMP turret?
Oskar Potocki  [producent] 28 sierpnia 2019 o 0:37 
MURDERWINGS
EMP cannon available in Spacer era is an EMP turret.
zanaikin 28 sierpnia 2019 o 12:45 
First time posting but thanks for your mods. It's been a real difficult choice each time on whether or not I should use -- your mods always has something interesting that really forces me to juggle the pros and cons. So far I use your furniture/Apex weapons mods and find the apparel mods (and vanilla tools) a bit OP.

I thought I'd give some feedback on this mod, as I took some careful comparison between this vs my other main defense mods I use: More Vanilla Turrets, Rimatomics, and Frontier Development Shields.

- The biggest downside to this mod I see is that while there is a plethora of options for low/mid range turrets, there are none of long-range turrets. Even the railgun turret with its 45 range is optimized for mid-range combat. The vanilla uranium slug gun is expensive to use and overkill for most opponents in game so many people like to use something else, like Sniper Turret from various mods and MVT's Precision Turret. It's a common need that this mod simply has nothing for.
- The sentry gun is kind of OP. It's cheap, decently effective, and doesn't require a power connection. Why even bother with the other low-range turrets? You can have a bunch of these and don't even need to worry about powering them on/off.
- The HMG's stats make it far more of a shotgun than a HMG. It's 5-shot burst is too low for crowd control. Its stopping power is too high. And it sounds like an air rifle. I don't get why this can't have a upgraded stats of your weapon mod HMG.
- The artillery is very nice as a fast-reloading mortar, but its overmap bombardment is painfully slow. It's ability to deliver useful support fire is rather limited as a result (my assault team completed a makeshift bunker near the pirate base faster than the artillery shell arrived).
- The floor turret and flame turrets are amazing for the nitch roles they fill: anti-drop defense and anti-insect defense.
- The rocket launcher needs more ammo capacity, and would be better manned than unmanned. The main reason is because of how expensive and inaccurate its shots are, usually opening fire at the first raider that comes into range and missing. Few colonies can afford to automatically spam HE shells without targetting at concentrated foes.
- The shields work very differently than what I'm used to. Both have its own merits. But what made to chose elsewhere is that the large shield (3x3) is rather unwieldy for indoor placement. The main purpose of a large shield isn't to cover defensive positions but the whole base from pods/meteors/etc. The 3x3 size makes it tricky to fit into existing base designs.
Ostatnio edytowany przez: zanaikin; 28 sierpnia 2019 o 12:51
Oskar Potocki  [producent] 28 sierpnia 2019 o 14:30 
That is a lot of valuable feedback. We are still tweaking the stats of everything - the mod was only released 3 days ago.
illAligned 29 sierpnia 2019 o 9:21 
So, as I was playing with the shield generators, I noticed that they blocked mortar and artillery shells from going out, and coming in. I quickly shut down the mortars, but I thought they were supposed to block things (drop pods, shells, bullets) from coming in, and allow things (transport pods, shells, bullets) to go out. Bug or Feature? If it is a bug, please fix it.
Ostatnio edytowany przez: illAligned; 29 sierpnia 2019 o 9:22
GrapesforLife 29 sierpnia 2019 o 9:33 
maybe some kind of placeable mountable watch tower that can give pawns sight range over walls but puts them in an exposed position? Like how prison architect does watchtowers. I've never seen something like this before and i dont know if its impossible to create
Ostatnio edytowany przez: GrapesforLife; 29 sierpnia 2019 o 10:06
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