Counter-Strike 2

Counter-Strike 2

Zenith
 Dieses Thema wurde angeheftet; es ist wahrscheinlich wichtig
r.man MMV  [Entwickler] 7. Sep. 2019 um 3:43
BUGS / PROBLEMS
We appreciate everything the community finds.
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Beiträge 115 von 23
Attila 7. Sep. 2019 um 10:47 
I have some suggestions:
- add BOT support (generate Navigation Mesh via 'nav_generate' console command)
- add Deathmatch gamemode (add random spawns across the whole map) - a great way to get familiar with the map, even with BOTs
- add Wingman gamemode (only 1 bombsite, rest of the map is unreachable, 4 spawns/team near that one bombsite)
- add callouts
Zuletzt bearbeitet von Attila; 7. Sep. 2019 um 10:48
WAve 7. Sep. 2019 um 15:39 
Some more suggestions:

- Clip the doors with glass panes in the centre. Players can get caught in them.
- Create a ".kv" file to set your chosen player models. Even if you want the Phoenix Vs ST6, you'll want to do this, so that all variants of each model can be used.
- Name the nav-mesh nodes, so that call-outs will appear above the radar.
HEEEEE
Jer 8. Sep. 2019 um 7:11 
Small problem, weapons can be stuck in a spot about everywhere, no bomb stuck spots though.
r.man MMV  [Entwickler] 8. Sep. 2019 um 11:21 
TY guys, we are going to address your findings in the next update.
CreRy 9. Sep. 2019 um 10:52 
There is a boost spot on b site to the right of door that leads to mid where you can boost on top of a clip.
CreRy 9. Sep. 2019 um 10:55 
And i would rework the clips on top of the crates on b (the ones that are directly in front of you when you walk out of the warehouse) in order to make it feel more natural (it looks like you should be able to get on top of the crates, but you cant due to the clipping).
KODIAK  [Entwickler] 17. Sep. 2019 um 2:48 
Ursprünglich geschrieben von ヮCreRy:
And i would rework the clips on top of the crates on b (the ones that are directly in front of you when you walk out of the warehouse) in order to make it feel more natural (it looks like you should be able to get on top of the crates, but you cant due to the clipping).

can you please clarify where this is exactly?
6f7665 26. Okt. 2019 um 2:18 
just a tiny suggestion but when going from T-spawn toward mid there is an orange power thing (box) you can jump up on, it's just a tiny bit too high, I can't jump up on it but bots can :/ I tried several times to crouch jump but it just aint happening. Maybe lowering it a bit?

Anyway, super cool map, great work
KODIAK  [Entwickler] 26. Okt. 2019 um 16:14 
Ursprünglich geschrieben von -oVe-:
just a tiny suggestion but when going from T-spawn toward mid there is an orange power thing (box) you can jump up on, it's just a tiny bit too high, I can't jump up on it but bots can :/ I tried several times to crouch jump but it just aint happening. Maybe lowering it a bit?

Anyway, super cool map, great work

try hugging the right wall and there is a small heap of snow that will help a lot
Metak 7. Nov. 2019 um 7:10 
Я поиграл на ней норм карта
z1roch 22. Nov. 2019 um 9:36 
Ursprünglich geschrieben von KH hertz:
HEEEEE
tttttttt
Jenots 1. Dez. 2019 um 11:01 
ii thing evreything is ok 0/
TaniksB 19. Dez. 2019 um 15:52 
Few suggestions:
1. Visibility is an issue on some spots, I would recommend switching T to Professionals(regardless of the map's setting).
2. Controlling A is hilariously easy for CTs. Heaven can't really be smoked before entering the site, Data Storage/Library allows for far too quick rotations (a boost in there allows for vision towards Tower)
3. B Rushes are pretty much impossible, Footseps on Brigde can be heard from library). Computer Room can be reached using a Strafejump before the T's can peak mid. It's also impossible to enter The Site through gate without making noise, rendering the entrance useless in many situations.
To sum up 2. and 3., CT Control is far too easy and most choke points favor the CTs.
Balder 10. März 2020 um 10:11 
can't play the map for some reason, i only get a can't find a dedicated host message what ever mode i try the map on
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Beiträge 115 von 23
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